Cleanup: spelling in comments & punctuation
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@ -1219,7 +1219,7 @@ static void xdg_toplevel_handle_wm_capabilities(void * /*data*/,
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/* Only available in interface version 5. */
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CLOG_INFO(LOG, 2, "wm_capabilities");
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/* NOTE: this would be useful if blender had CSD, . */
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/* NOTE: this would be useful if blender had CSD. */
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}
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static const xdg_toplevel_listener xdg_toplevel_listener = {
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@ -3,7 +3,7 @@ BF_DIST_BIN=$(dirname "$0")
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BF_PROGRAM="blender"
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# Add own lib folder first, because Steam or other environments may set an
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# LD_LIBRARY_PATH that has priority over the runpath in the Blender excutable,
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# $LD_LIBRARY_PATH that has priority over the run-path in the Blender executable,
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# but contains incompatible libraries.
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LD_LIBRARY_PATH=${BF_DIST_BIN}/lib:${LD_LIBRARY_PATH}
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@ -46,7 +46,7 @@ BLENDER_ENV = "bpy" in sys.modules
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# -----------------------------------------------------------------------------
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# Programs
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# The command `xdg-mime` handles most of the file assosiation actions.
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# The command `xdg-mime` handles most of the file association actions.
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XDG_MIME_PROG = shutil.which("xdg-mime") or ""
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# Initialize by `bpy` or command line arguments.
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@ -88,8 +88,8 @@ int BLI_astar_node_link_other_node(BLI_AStarGNLink *lnk, int idx);
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/**
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* Initialize a solution data for given A* graph. Does not compute anything!
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*
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* \param custom_data: an opaque pointer attached to this link, available e.g
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* . to cost callback function.
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* \param custom_data: an opaque pointer attached to this link, available e.g.
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* to cost callback function.
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*
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* \note BLI_AStarSolution stores nearly all data needed during solution compute.
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*/
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@ -674,8 +674,8 @@ void GPU_texture_free(GPUTexture *texture);
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* Create an alias of the source texture data. A view can cover the whole texture or only a range
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* of mip levels and/or array layer range.
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*
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* \a view_format is the format in which the view will interpret the data of \a source_texture . It
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* must match the format of \a source_texture in size (ex: RGBA8 can be reinterpreted as R32UI).
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* \a view_format is the format in which the view will interpret the data of \a source_texture.
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* It must match the format of \a source_texture in size (ex: RGBA8 can be reinterpreted as R32UI).
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* See https://www.khronos.org/opengl/wiki/Texture_Storage#View_texture_aliases for an exhaustive
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* list.
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*
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@ -164,7 +164,7 @@ EQCurveMappingData *SEQ_sound_equalizer_add(SoundEqualizerModifierData *semd,
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if (minX < 0) {
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minX = 0.0;
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}
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/* It's the same as BKE_curvemapping_add , but changing the name */
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/* It's the same as #BKE_curvemapping_add, but changing the name. */
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eqcmd = MEM_cnew<EQCurveMappingData>("Equalizer");
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BKE_curvemapping_set_defaults(&eqcmd->curve_mapping,
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1, /* Total. */
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@ -23,7 +23,7 @@
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#endif
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/* -------------------------------------------------------------------- */
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/** \name Register File Assosiation
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/** \name Register File Association
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* \{ */
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bool WM_platform_assosiate_set(bool do_register, bool all_users, char **r_error_msg)
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