Edit Mesh: improve subdivide multi-object
Don't run the operator on faces/edges without selection.
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3a9669bfff
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4ec55350d4
@ -93,24 +93,30 @@
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static int edbm_subdivide_exec(bContext *C, wmOperator *op)
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{
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ViewLayer *view_layer = CTX_data_view_layer(C);
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const int cuts = RNA_int_get(op->ptr, "number_cuts");
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const float smooth = RNA_float_get(op->ptr, "smoothness");
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const float fractal = RNA_float_get(op->ptr, "fractal") / 2.5f;
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const float along_normal = RNA_float_get(op->ptr, "fractal_along_normal");
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if (RNA_boolean_get(op->ptr, "quadtri") &&
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RNA_enum_get(op->ptr, "quadcorner") == SUBD_CORNER_STRAIGHT_CUT)
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{
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RNA_enum_set(op->ptr, "quadcorner", SUBD_CORNER_INNERVERT);
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}
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const int quad_corner_type = RNA_enum_get(op->ptr, "quadcorner");
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const bool use_quad_tri = RNA_boolean_get(op->ptr, "quadtri");
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const int seed = RNA_int_get(op->ptr, "seed");
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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const int cuts = RNA_int_get(op->ptr, "number_cuts");
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float smooth = RNA_float_get(op->ptr, "smoothness");
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const float fractal = RNA_float_get(op->ptr, "fractal") / 2.5f;
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const float along_normal = RNA_float_get(op->ptr, "fractal_along_normal");
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if (RNA_boolean_get(op->ptr, "quadtri") &&
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RNA_enum_get(op->ptr, "quadcorner") == SUBD_CORNER_STRAIGHT_CUT)
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{
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RNA_enum_set(op->ptr, "quadcorner", SUBD_CORNER_INNERVERT);
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if (!(em->bm->totedgesel || em->bm->totfacesel)) {
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continue;
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}
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BM_mesh_esubdivide(
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@ -118,9 +124,9 @@ static int edbm_subdivide_exec(bContext *C, wmOperator *op)
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smooth, SUBD_FALLOFF_LIN, false,
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fractal, along_normal,
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cuts,
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SUBDIV_SELECT_ORIG, RNA_enum_get(op->ptr, "quadcorner"),
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RNA_boolean_get(op->ptr, "quadtri"), true, false,
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RNA_int_get(op->ptr, "seed"));
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SUBDIV_SELECT_ORIG, quad_corner_type,
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use_quad_tri, true, false,
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seed);
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EDBM_update_generic(em, true, true);
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}
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