3D Audio GSoC:
JOS Resampler: Fix for windows...
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@ -190,7 +190,7 @@ void AUD_JOSResampleReader::read(int& length, bool& eos, sample_t* buffer)
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memset(buffer, 0, length * samplesize);
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unsigned int n_increment = (unsigned int)(floor(1 / factor));
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unsigned int P_increment = (unsigned int)(round(4294967296.0 * fmod(1 / factor, 1)));
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unsigned int P_increment = (unsigned int)(floor(4294967296.0 * fmod(1 / factor, 1)));
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unsigned int P, L, l, end_i;
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float eta, v;
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@ -208,7 +208,7 @@ void AUD_JOSResampleReader::read(int& length, bool& eos, sample_t* buffer)
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end_i = m_n + 1;
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l = (unsigned int)(floor(float(P) / float(m_NN)));
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eta = fmod(P, m_NN) / m_NN;
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eta = float(P % m_NN) / m_NN;
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for(unsigned int i = 0; i < end_i; i++)
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{
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@ -222,7 +222,7 @@ void AUD_JOSResampleReader::read(int& length, bool& eos, sample_t* buffer)
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P = ~P;
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l = (unsigned int)(floor(float(P) / float(m_NN)));
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eta = fmod(P, m_NN) / m_NN;
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eta = float(P % m_NN) / m_NN;
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end_i = m_cache_valid - m_n - 1;
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if(m_Nz - 1 < end_i)
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@ -251,14 +251,14 @@ void AUD_JOSResampleReader::read(int& length, bool& eos, sample_t* buffer)
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for(unsigned int t = 0; t < length; t++)
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{
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P = (unsigned int)(round(m_P * factor));
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P = (unsigned int)(floor(m_P * factor));
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end_i = (unsigned int)(floor(m_Nz / factor)) - 1;
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if(m_n + 1 < end_i)
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end_i = m_n + 1;
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l = (unsigned int)(floor(float(P) / float(m_NN)));
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eta = fmod(P, m_NN) / m_NN;
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eta = float(P % m_NN) / m_NN;
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for(unsigned int i = 0; i < end_i; i++)
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{
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@ -272,7 +272,7 @@ void AUD_JOSResampleReader::read(int& length, bool& eos, sample_t* buffer)
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P = (factor * 4294967296.0) - P;
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l = (unsigned int)(floor(float(P) / float(m_NN)));
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eta = fmod(P, m_NN) / m_NN;
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eta = float(P % m_NN) / m_NN;
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end_i = (unsigned int)(floor(m_Nz / factor)) - 1;
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if(m_cache_valid - m_n - 1 < end_i)
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