BGE patch #19751: Add game actuator like methods to GameLogic.

This commit is contained in:
Benoit Bolsee 2009-10-29 21:59:31 +00:00
parent 1a8b9e63d9
commit 51a9da2dcf

@ -200,6 +200,127 @@ static PyObject* gPyExpandPath(PyObject*, PyObject* args)
return PyUnicode_FromString(expanded);
}
static char gPyStartGame_doc[] =
"startGame(blend)\n\
Loads the blend file";
static PyObject* gPyStartGame(PyObject*, PyObject* args)
{
char* blendfile;
if (!PyArg_ParseTuple(args, "s:startGame", &blendfile))
return NULL;
gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
gp_KetsjiEngine->SetNameNextGame(blendfile);
Py_RETURN_NONE;
}
static char gPyEndGame_doc[] =
"endGame()\n\
Ends the current game";
static PyObject* gPyEndGame(PyObject*)
{
gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
//printf("%s\n", gp_GamePythonPath);
Py_RETURN_NONE;
}
static char gPyRestartGame_doc[] =
"restartGame()\n\
Restarts the current game by reloading the .blend file";
static PyObject* gPyRestartGame(PyObject*)
{
gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
gp_KetsjiEngine->SetNameNextGame(gp_GamePythonPath);
Py_RETURN_NONE;
}
static char gPySaveGlobalDict_doc[] =
"saveGlobalDict()\n\
Saves GameLogic.globalDict to a file";
static PyObject* gPySaveGlobalDict(PyObject*)
{
char marshal_path[512];
char *marshal_buffer = NULL;
unsigned int marshal_length;
FILE *fp = NULL;
pathGamePythonConfig(marshal_path);
marshal_length = saveGamePythonConfig(&marshal_buffer);
if (marshal_length && marshal_buffer)
{
fp = fopen(marshal_path, "wb");
if (fp)
{
if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length)
printf("Warning: could not write marshal data\n");
fclose(fp);
} else {
printf("Warning: could not open marshal file\n");
}
} else {
printf("Warning: could not create marshal buffer\n");
}
if (marshal_buffer)
delete [] marshal_buffer;
Py_RETURN_NONE;
}
static char gPyLoadGlobalDict_doc[] =
"LoadGlobalDict()\n\
Loads GameLogic.globalDict from a file";
static PyObject* gPyLoadGlobalDict(PyObject*)
{
char marshal_path[512];
char *marshal_buffer = NULL;
unsigned int marshal_length;
FILE *fp = NULL;
int result;
pathGamePythonConfig(marshal_path);
fp = fopen(marshal_path, "rb");
if (fp) {
// obtain file size:
fseek (fp, 0, SEEK_END);
marshal_length = ftell(fp);
rewind(fp);
marshal_buffer = (char*)malloc (sizeof(char)*marshal_length);
result = fread(marshal_buffer, 1, marshal_length, fp);
if (result == marshal_length) {
loadGamePythonConfig(marshal_buffer, marshal_length);
} else {
printf("Warning: could not read all of '%s'\n", marshal_path);
}
free(marshal_buffer);
fclose(fp);
} else {
printf("Warning: could not open '%s'\n", marshal_path);
}
Py_RETURN_NONE;
}
static char gPySendMessage_doc[] =
"sendMessage(subject, [body, to, from])\n\
sends a message in same manner as a message actuator\
@ -466,6 +587,11 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
static struct PyMethodDef game_methods[] = {
{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
{"startGame", (PyCFunction)gPyStartGame, METH_VARARGS, (const char *)gPyStartGame_doc},
{"endGame", (PyCFunction)gPyEndGame, METH_NOARGS, (const char *)gPyEndGame_doc},
{"restartGame", (PyCFunction)gPyRestartGame, METH_NOARGS, (const char *)gPyRestartGame_doc},
{"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc},
{"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc},
{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
{"getCurrentController",
(PyCFunction) SCA_PythonController::sPyGetCurrentController,