should make problems mentioned in
[#19221] Sequencer animation curves not converted correctly from 2.4 go away.
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@ -2160,7 +2160,7 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
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and since G.rendering is uhm, gone... (Peter)
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*/
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int rendering = 1;
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int rendering = G.rendering;
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int doseq;
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int doseq_gl= G.rendering ? (scene->r.seq_flag & R_SEQ_GL_REND) : (scene->r.seq_flag & R_SEQ_GL_PREV);
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