exiting editmesh when in face select mode could result in hidden and selected faces.
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@ -1096,9 +1096,14 @@ void load_editMesh(void)
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mface->flag= efa->flag;
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/* bit 0 of flag is already taken for smooth... */
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if(efa->f & 1) mface->flag |= ME_FACE_SEL;
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else mface->flag &= ~ME_FACE_SEL;
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if(efa->h) mface->flag |= ME_HIDE;
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if(efa->h) {
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mface->flag |= ME_HIDE;
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mface->flag &= ~ME_FACE_SEL;
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} else {
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if(efa->f & 1) mface->flag |= ME_FACE_SEL;
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else mface->flag &= ~ME_FACE_SEL;
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}
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/* mat_nr in vertex */
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if(me->totcol>1) {
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