Properties Editor / Mesh Data:
* Give the uiLists a default size of 1, when we don't have any element in it. This saves some space. Vertex Groups and Shape Keys list will jump to 5 as before when we have an element, due to the additional buttons, for the others, just grow with additional elements.
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@ -191,7 +191,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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ob = context.object
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group = ob.vertex_groups.active
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rows = 2
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rows = 1
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if group:
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rows = 5
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@ -250,7 +250,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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row = layout.row()
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rows = 2
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rows = 1
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if kb:
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rows = 5
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row.template_list("MESH_UL_shape_keys", "", key, "key_blocks", ob, "active_shape_key_index", rows=rows)
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@ -329,17 +329,17 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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layout = self.layout
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me = context.mesh
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lay = me.uv_textures.active
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row = layout.row()
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col = row.column()
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col.template_list("MESH_UL_uvmaps_vcols", "uvmaps", me, "uv_textures", me.uv_textures, "active_index", rows=2)
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col.template_list("MESH_UL_uvmaps_vcols", "uvmaps", me, "uv_textures", me.uv_textures, "active_index", rows=1)
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col = row.column(align=True)
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col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
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col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
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lay = me.uv_textures.active
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if lay:
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layout.prop(lay, "name")
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@ -352,17 +352,17 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
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layout = self.layout
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me = context.mesh
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lay = me.vertex_colors.active
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row = layout.row()
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col = row.column()
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col.template_list("MESH_UL_uvmaps_vcols", "vcols", me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
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col.template_list("MESH_UL_uvmaps_vcols", "vcols", me, "vertex_colors", me.vertex_colors, "active_index", rows=1)
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col = row.column(align=True)
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col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
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col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
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lay = me.vertex_colors.active
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if lay:
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layout.prop(lay, "name")
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