fix own regression [#36443] Vertex to UV index doesn't match with 2.68a

add BM_face_create_verts wrapper for BM_face_create which creates its own edge array.
This commit is contained in:
Campbell Barton 2013-08-21 05:11:11 +00:00
parent f6b13c83ab
commit 57f8a252d6
4 changed files with 31 additions and 14 deletions

@ -369,6 +369,32 @@ BMFace *BM_face_create(BMesh *bm, BMVert **verts, BMEdge **edges, const int len,
return f;
}
/**
* Wrapper for #BM_face_create when you don't have an edge array
*/
BMFace *BM_face_create_verts(BMesh *bm, BMVert **vert_arr, const int len, const eBMCreateFlag create_flag,
const bool create_edges)
{
BMEdge **edge_arr = BLI_array_alloca(edge_arr, len);
int i, i_prev = len - 1;
if (create_edges) {
for (i = 0; i < len; i++) {
edge_arr[i_prev] = BM_edge_create(bm, vert_arr[i_prev], vert_arr[i], NULL, BM_CREATE_NO_DOUBLE);
i_prev = i;
}
}
else {
edge_arr[i] = BM_edge_exists(vert_arr[i_prev], vert_arr[i]);
if (edge_arr[i] == NULL) {
return NULL;
}
i_prev = i;
}
return BM_face_create(bm, vert_arr, edge_arr, len, create_flag);
}
#ifndef NDEBUG
/**

@ -31,6 +31,7 @@ BMFace *BM_face_copy(BMesh *bm_dst, BMesh *bm_src, BMFace *f,
const bool copy_verts, const bool copy_edges);
typedef enum eBMCreateFlag {
BM_CREATE_NOP = 0,
/* faces and edges only */
BM_CREATE_NO_DOUBLE = (1 << 1),
/* Skip CustomData - for all element types data,
@ -42,6 +43,8 @@ typedef enum eBMCreateFlag {
BMVert *BM_vert_create(BMesh *bm, const float co[3], const BMVert *example, const eBMCreateFlag create_flag);
BMEdge *BM_edge_create(BMesh *bm, BMVert *v1, BMVert *v2, const BMEdge *example, const eBMCreateFlag create_flag);
BMFace *BM_face_create(BMesh *bm, BMVert **verts, BMEdge **edges, const int len, const eBMCreateFlag create_flag);
BMFace *BM_face_create_verts(BMesh *bm, BMVert **verts, const int len, const eBMCreateFlag create_flag,
const bool create_edges);
void BM_face_edges_kill(BMesh *bm, BMFace *f);
void BM_face_verts_kill(BMesh *bm, BMFace *f);

@ -933,7 +933,6 @@ static void add_poly(SkinOutput *so,
BMVert *v4)
{
BMVert *verts[4] = {v1, v2, v3, v4};
BMEdge *edges[4];
BMFace *f;
BLI_assert(v1 != v2 && v1 != v3 && v1 != v4);
@ -941,18 +940,7 @@ static void add_poly(SkinOutput *so,
BLI_assert(v3 != v4);
BLI_assert(v1 && v2 && v3);
edges[0] = BM_edge_create(so->bm, v1, v2, NULL, BM_CREATE_NO_DOUBLE);
edges[1] = BM_edge_create(so->bm, v2, v3, NULL, BM_CREATE_NO_DOUBLE);
if (v4) {
edges[2] = BM_edge_create(so->bm, v3, v4, NULL, BM_CREATE_NO_DOUBLE);
edges[3] = BM_edge_create(so->bm, v4, v1, NULL, BM_CREATE_NO_DOUBLE);
}
else {
edges[2] = BM_edge_create(so->bm, v3, v1, NULL, BM_CREATE_NO_DOUBLE);
edges[3] = NULL;
}
f = BM_face_create(so->bm, verts, edges, v4 ? 4 : 3, BM_CREATE_NO_DOUBLE);
f = BM_face_create_verts(so->bm, verts, v4 ? 4 : 3, BM_CREATE_NO_DOUBLE, true);
if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
f->mat_nr = so->mat_nr;

@ -2020,7 +2020,7 @@ static PyObject *bpy_bmfaceseq_new(BPy_BMElemSeq *self, PyObject *args)
/* Go ahead and make the face!
* --------------------------- */
f_new = BM_face_create_ngon_verts(bm, vert_array, vert_seq_len, 0, false, true);
f_new = BM_face_create_verts(bm, vert_array, vert_seq_len, BM_CREATE_NOP, true);
if (UNLIKELY(f_new == NULL)) {
PyErr_SetString(PyExc_ValueError,