Correction to own r44749 -- layers from view were always used,

shall use active layer now for real.
This commit is contained in:
Sergey Sharybin 2013-02-18 17:51:07 +00:00
parent 525da1f872
commit 58c9691d19

@ -124,8 +124,9 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True):
else:
base.layers = [True if i == scene.active_layer
else False for i in range(len(scene.layers))]
if v3d:
base.layers_from_view(context.space_data)
else:
if v3d:
base.layers_from_view(context.space_data)
obj_new.matrix_world = add_object_align_init(context, operator)