Fix building with audaspace disabled after 828c85a

This commit is contained in:
Sergey Sharybin 2015-03-26 16:33:20 +05:00
parent dc3b869c9a
commit 59132e6481

@ -828,47 +828,47 @@ bool BKE_sound_is_jack_supported(void)
#include "BLI_utildefines.h"
int sound_define_from_str(const char *UNUSED(str)) { return -1; }
void sound_force_device(int UNUSED(device)) {}
void sound_init_once(void) {}
void sound_init(struct Main *UNUSED(bmain)) {}
void sound_exit(void) {}
void sound_exit_once(void) {}
void sound_cache(struct bSound *UNUSED(sound)) {}
void sound_delete_cache(struct bSound *UNUSED(sound)) {}
void sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {}
void sound_create_scene(struct Scene *UNUSED(scene)) {}
void sound_destroy_scene(struct Scene *UNUSED(scene)) {}
void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
void *sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence),
int BKE_sound_define_from_str(const char *UNUSED(str)) { return -1; }
void BKE_sound_force_device(int UNUSED(device)) {}
void BKE_sound_init_once(void) {}
void BKE_sound_init(struct Main *UNUSED(bmain)) {}
void BKE_sound_exit(void) {}
void BKE_sound_exit_once(void) {}
void BKE_sound_cache(struct bSound *UNUSED(sound)) {}
void BKE_sound_delete_cache(struct bSound *UNUSED(sound)) {}
void BKE_sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {}
void BKE_sound_create_scene(struct Scene *UNUSED(scene)) {}
void BKE_sound_destroy_scene(struct Scene *UNUSED(scene)) {}
void BKE_sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
void *BKE_sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence),
int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void *sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene),
void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene),
struct Sequence *UNUSED(sequence)) { return NULL; }
void *sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe),
void *BKE_sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe),
int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void *sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
void sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {}
void sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {}
void sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe),
void *BKE_sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
void BKE_sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {}
void BKE_sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {}
void BKE_sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe),
int UNUSED(endframe), int UNUSED(frameskip)) {}
void sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
void sound_play_scene(struct Scene *UNUSED(scene)) {}
void sound_stop_scene(struct Scene *UNUSED(scene)) {}
void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
float sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
void sound_read_waveform(struct bSound *sound, short *stop) { UNUSED_VARS(sound, stop); }
void sound_init_main(struct Main *UNUSED(bmain)) {}
void sound_set_cfra(int UNUSED(cfra)) {}
void sound_update_sequencer(struct Main *UNUSED(main), struct bSound *UNUSED(sound)) {}
void sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
void sound_update_scene_sound(void *UNUSED(handle), struct bSound *UNUSED(sound)) {}
void sound_update_scene_listener(struct Scene *UNUSED(scene)) {}
void sound_update_fps(struct Scene *UNUSED(scene)) {}
void sound_set_scene_sound_volume(void *UNUSED(handle), float UNUSED(volume), char UNUSED(animated)) {}
void sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char UNUSED(animated)) {}
void sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
void sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
float sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
bool sound_is_jack_supported(void) { return false; }
void BKE_sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
void BKE_sound_play_scene(struct Scene *UNUSED(scene)) {}
void BKE_sound_stop_scene(struct Scene *UNUSED(scene)) {}
void BKE_sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
float BKE_sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
int BKE_sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
void BKE_sound_read_waveform(struct bSound *sound, short *stop) { UNUSED_VARS(sound, stop); }
void BKE_sound_init_main(struct Main *UNUSED(bmain)) {}
void BKE_sound_set_cfra(int UNUSED(cfra)) {}
void BKE_sound_update_sequencer(struct Main *UNUSED(main), struct bSound *UNUSED(sound)) {}
void BKE_sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
void BKE_sound_update_scene_sound(void *UNUSED(handle), struct bSound *UNUSED(sound)) {}
void BKE_sound_update_scene_listener(struct Scene *UNUSED(scene)) {}
void BKE_sound_update_fps(struct Scene *UNUSED(scene)) {}
void BKE_sound_set_scene_sound_volume(void *UNUSED(handle), float UNUSED(volume), char UNUSED(animated)) {}
void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char UNUSED(animated)) {}
void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
float BKE_sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
bool BKE_sound_is_jack_supported(void) { return false; }
#endif /* WITH_AUDASPACE */