Cycles: add missing light angle for distant lights in XML reading
Contributed by howetuft. Differential Revision: https://developer.blender.org/D7891
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@ -120,6 +120,7 @@ NODE_DEFINE(Light)
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SOCKET_VECTOR(dir, "Dir", make_float3(0.0f, 0.0f, 0.0f));
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SOCKET_FLOAT(size, "Size", 0.0f);
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SOCKET_FLOAT(angle, "Angle", 0.0f);
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SOCKET_VECTOR(axisu, "Axis U", make_float3(0.0f, 0.0f, 0.0f));
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SOCKET_FLOAT(sizeu, "Size U", 1.0f);
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