remove section in gotcha's doc about matrix col/row order since this has been changed.
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@ -118,14 +118,6 @@ If you insist - yes its possible, but scripts that use this hack wont be conside
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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Matrix multiplication is wrong
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==============================
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Every so often users complain that Blenders matrix math is wrong, the confusion comes from mathutils matrices being column-major to match OpenGL and the rest of Blenders matrix operations and stored matrix data.
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This is different to **numpy** which is row-major which matches what you would expect when using conventional matrix math notation.
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I can't edit the mesh in edit-mode!
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I can't edit the mesh in edit-mode!
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