Fix tris to quads not working, operator still needs to get properties,
but at least now executes with the defaults.
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@ -3259,7 +3259,7 @@ void join_triangles(EditMesh *em)
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EVPtr *efaa = NULL;
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float *creases = NULL;
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float measure; /*Used to set tolerance*/
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float limit = 0.0f; // XXX scene->toolsettings->jointrilimit;
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float limit = 0.8f; // XXX scene->toolsettings->jointrilimit;
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int i, ok, totedge=0, totseledge=0, complexedges, vindex[4];
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/*if we take a long time on very dense meshes we want waitcursor to display*/
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