Fix tris to quads not working, operator still needs to get properties,

but at least now executes with the defaults.
This commit is contained in:
Brecht Van Lommel 2009-11-11 18:46:55 +00:00
parent c5b89a2b7a
commit 5b9768d409

@ -3259,7 +3259,7 @@ void join_triangles(EditMesh *em)
EVPtr *efaa = NULL;
float *creases = NULL;
float measure; /*Used to set tolerance*/
float limit = 0.0f; // XXX scene->toolsettings->jointrilimit;
float limit = 0.8f; // XXX scene->toolsettings->jointrilimit;
int i, ok, totedge=0, totseledge=0, complexedges, vindex[4];
/*if we take a long time on very dense meshes we want waitcursor to display*/