2.5 Buttons:

* Added initial Texture Buttons by William Reynish. Thanks! 
Note: I did some code cleanup and fixes to the code. 

* Texture RNA fixes.
This commit is contained in:
Thomas Dinges 2009-05-22 12:07:03 +00:00
parent 43fc5606cf
commit 5bc3bd7b06
2 changed files with 358 additions and 23 deletions

@ -0,0 +1,336 @@
import bpy
class TextureButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "texture"
def poll(self, context):
ob = context.active_object
return (ob and ob.active_material.active_texture.texture)
class TEXTURE_PT_texture(TextureButtonsPanel):
__idname__= "TEXTURE_PT_texture"
__label__ = "Texture"
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "type")
class TEXTURE_PT_clouds(TextureButtonsPanel):
__idname__= "TEXTURE_PT_clouds"
__label__ = "Clouds"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "CLOUDS")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "stype", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "noise_type", text="Type", expand=True)
col = layout.column_flow()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "noise_depth", text="Depth")
col.itemR(tex, "nabla", text="Nabla")
class TEXTURE_PT_wood(TextureButtonsPanel):
__idname__= "TEXTURE_PT_wood"
__label__ = "Wood"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "WOOD")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "noisebasis2", expand=True)
layout.itemR(tex, "stype", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "noise_type", text="Type", expand=True)
col = layout.column_flow()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "turbulence")
col.itemR(tex, "nabla")
class TEXTURE_PT_marble(TextureButtonsPanel):
__idname__= "TEXTURE_PT_marble"
__label__ = "Marble"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "MARBLE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "stype", expand=True)
layout.itemR(tex, "noisebasis2", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "noise_type", text="Type", expand=True)
col = layout.column_flow()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "noise_depth", text="Depth")
col.itemR(tex, "turbulence")
col.itemR(tex, "nabla")
class TEXTURE_PT_magic(TextureButtonsPanel):
__idname__= "TEXTURE_PT_magic"
__label__ = "Magic"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "MAGIC")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
row = layout.row()
row.itemR(tex, "noise_depth", text="Depth")
row.itemR(tex, "turbulence")
class TEXTURE_PT_blend(TextureButtonsPanel):
__idname__= "TEXTURE_PT_blend"
__label__ = "Blend"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "BLEND")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "progression")
layout.itemR(tex, "flip_axis")
class TEXTURE_PT_stucci(TextureButtonsPanel):
__idname__= "TEXTURE_PT_stucci"
__label__ = "Stucci"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "STUCCI")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "stype", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "noise_type", text="Type", expand=True)
row = layout.row()
row.itemR(tex, "noise_size", text="Size")
row.itemR(tex, "turbulence")
class TEXTURE_PT_image(TextureButtonsPanel):
__idname__= "TEXTURE_PT_image"
__label__ = "Image/Movie"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "IMAGE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
split = layout.split()
sub = split.column()
sub.itemR(tex, "flip_axis")
sub.itemR(tex, "normal_map")
sub.itemL(text="Filter:")
sub.itemR(tex, "mipmap")
sub.itemR(tex, "mipmap_gauss")
sub.itemR(tex, "interpolation")
sub = split.column()
sub.itemL(text="Alpha:")
sub.itemR(tex, "use_alpha")
sub.itemR(tex, "calculate_alpha")
sub.itemR(tex, "invert_alpha")
class TEXTURE_PT_mapping(TextureButtonsPanel):
__idname__= "TEXTURE_PT_mapping"
__label__ = "Mapping"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "IMAGE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
split = layout.split()
sub = split.column()
#sub.itemR(tex, "crop_rectangle")
sub.itemL(text="Crop Minimum:")
sub.itemR(tex, "crop_min_x", text="X")
sub.itemR(tex, "crop_min_y", text="Y")
sub = split.column()
sub.itemL(text="Crop Maximum:")
sub.itemR(tex, "crop_max_x", text="X")
sub.itemR(tex, "crop_max_y", text="Y")
layout.itemR(tex, "extension")
split = layout.split()
sub = split.column()
if tex.extension == 'REPEAT':
sub.itemL(text="Repeat:")
sub.itemR(tex, "repeat_x", text="X")
sub.itemR(tex, "repeat_y", text="Y")
sub = split.column()
sub.itemL(text="Mirror:")
sub.itemR(tex, "mirror_x", text="X")
sub.itemR(tex, "mirror_y", text="Y")
elif tex.extension == 'CHECKER':
sub.itemR(tex, "checker_even", text="Even")
sub.itemR(tex, "checker_odd", text="Odd")
sub = split.column()
sub.itemR(tex, "checker_distance", text="Distance")
class TEXTURE_PT_plugin(TextureButtonsPanel):
__idname__= "TEXTURE_PT_plugin"
__label__ = "Plugin"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "PLUGIN")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemL(text="Nothing yet")
class TEXTURE_PT_envmap(TextureButtonsPanel):
__idname__= "TEXTURE_PT_envmap"
__label__ = "Environment Map"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "ENVIRONMENT_MAP")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemL(text="Nothing yet")
class TEXTURE_PT_musgrave(TextureButtonsPanel):
__idname__= "TEXTURE_PT_musgrave"
__label__ = "Musgrave"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "MUSGRAVE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
split = layout.split()
sub = split.column()
sub.itemR(tex, "highest_dimension", text="Dimension")
sub.itemR(tex, "lacunarity")
sub.itemR(tex, "octaves")
sub = split.column()
if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
sub.itemR(tex, "offset")
if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
sub.itemR(tex, "gain")
sub.itemR(tex, "noise_intensity", text="Intensity")
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "musgrave_type")
row = layout.row()
row.itemR(tex, "noise_size", text="Size")
row.itemR(tex, "nabla")
class TEXTURE_PT_voronoi(TextureButtonsPanel):
__idname__= "TEXTURE_PT_voronoi"
__label__ = "Voronoi"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "VORONOI")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "distance_metric")
layout.itemR(tex, "color_type")
split = layout.split()
sub = split.column()
sub.itemR(tex, "minkovsky_exponent", text="Minkovsky")
sub.itemR(tex, "noise_intensity", text="Intensity")
sub = split.column()
sub.itemR(tex, "feature_weights", slider=True)
layout.itemL(text="Noise:")
row = layout.row()
row.itemR(tex, "noise_size", text="Size")
row.itemR(tex, "nabla")
class TEXTURE_PT_distortednoise(TextureButtonsPanel):
__idname__= "TEXTURE_PT_distortednoise"
__label__ = "Distorted Noise"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "DISTORTED_NOISE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "noise_distortion")
layout.itemR(tex, "noise_basis", text="Basis")
row = layout.row()
row.itemR(tex, "noise_size", text="Size")
row.itemR(tex, "nabla")
bpy.types.register(TEXTURE_PT_texture)
bpy.types.register(TEXTURE_PT_clouds)
bpy.types.register(TEXTURE_PT_wood)
bpy.types.register(TEXTURE_PT_marble)
bpy.types.register(TEXTURE_PT_magic)
bpy.types.register(TEXTURE_PT_blend)
bpy.types.register(TEXTURE_PT_stucci)
bpy.types.register(TEXTURE_PT_image)
bpy.types.register(TEXTURE_PT_mapping)
bpy.types.register(TEXTURE_PT_plugin)
bpy.types.register(TEXTURE_PT_envmap)
bpy.types.register(TEXTURE_PT_musgrave)
bpy.types.register(TEXTURE_PT_voronoi)
bpy.types.register(TEXTURE_PT_distortednoise)

@ -266,8 +266,7 @@ static void rna_def_environment_map_common(StructRNA *srna)
{ENV_STATIC, "STATIC", "Static", "Calculates environment map only once"},
{ENV_ANIM, "ANIMATED", "Animated", "Calculates environment map at each rendering"},
{ENV_LOAD, "LOADED", "Loaded", "Loads saved environment map from disk"},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
prop= RNA_def_property(srna, "source", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "stype");
@ -348,8 +347,7 @@ static EnumPropertyItem prop_noise_basis_items[] = {
static EnumPropertyItem prop_noise_type[] = {
{TEX_NOISESOFT, "SOFT_NOISE", "Soft Noise", ""},
{TEX_NOISEPERL, "HARD_NOISE", "Hard Noise", ""},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
static void rna_def_texture_clouds(BlenderRNA *brna)
@ -360,8 +358,7 @@ static void rna_def_texture_clouds(BlenderRNA *brna)
static EnumPropertyItem prop_clouds_stype[] = {
{TEX_DEFAULT, "DEFAULT", "Default", ""},
{TEX_COLOR, "COLOR", "Color", ""},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
srna= RNA_def_struct(brna, "CloudsTexture", "Texture");
RNA_def_struct_ui_text(srna, "Clouds Texture", "Procedural noise texture.");
@ -411,15 +408,13 @@ static void rna_def_texture_wood(BlenderRNA *brna)
{TEX_RING, "RINGS", "Rings", "Uses wood texture in rings"},
{TEX_BANDNOISE, "BANDNOISE", "BandNoise", "Adds noise to standard wood"},
{TEX_RINGNOISE, "RINGNOISE", "RingNoise", "Adds noise to rings"},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
static EnumPropertyItem prop_wood_noisebasis2[] = {
{TEX_SIN, "SIN", "Sin", "Uses a sine wave to produce bands"},
{TEX_SAW, "SAW", "Saw", "Uses a saw wave to produce bands"},
{TEX_TRI, "TRI", "Tri", "Uses a triangle wave to produce bands"},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
srna= RNA_def_struct(brna, "WoodTexture", "Texture");
RNA_def_struct_ui_text(srna, "Wood Texture", "Procedural noise texture.");
@ -473,15 +468,13 @@ static void rna_def_texture_marble(BlenderRNA *brna)
{TEX_SOFT, "SOFT", "Soft", "Uses soft marble"},
{TEX_SHARP, "SHARP", "Sharp", "Uses more clearly defined marble"},
{TEX_SHARPER, "SHARPER", "Sharper", "Uses very clearly defined marble"},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
static EnumPropertyItem prop_marble_noisebasis2[] = {
{TEX_SIN, "SIN", "Sin", "Uses a sine wave to produce bands"},
{TEX_SAW, "SAW", "Saw", "Uses a saw wave to produce bands"},
{TEX_TRI, "TRI", "Tri", "Uses a triangle wave to produce bands"},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
srna= RNA_def_struct(brna, "MarbleTexture", "Texture");
RNA_def_struct_ui_text(srna, "Marble Texture", "Procedural noise texture.");
@ -514,6 +507,11 @@ static void rna_def_texture_marble(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "stype");
RNA_def_property_enum_items(prop, prop_marble_stype);
RNA_def_property_ui_text(prop, "Pattern", "");
prop= RNA_def_property(srna, "noise_basis", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "noisebasis");
RNA_def_property_enum_items(prop, prop_noise_basis_items);
RNA_def_property_ui_text(prop, "Noise Basis", "Sets the noise basis used for turbulence");
prop= RNA_def_property(srna, "noisebasis2", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "noisebasis2");
@ -562,8 +560,7 @@ static void rna_def_texture_blend(BlenderRNA *brna)
{TEX_SPHERE, "SPHERICAL", "Spherical", "Creates a spherical progression"},
{TEX_HALO, "QUADRATIC_SPHERE", "Quadratic sphere", "Creates a quadratic progression in the shape of a sphere"},
{TEX_RAD, "RADIAL", "Radial", "Creates a radial progression"},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
srna= RNA_def_struct(brna, "BlendTexture", "Texture");
RNA_def_struct_ui_text(srna, "Blend Texture", "Procedural color blending texture.");
@ -588,8 +585,7 @@ static void rna_def_texture_stucci(BlenderRNA *brna)
{TEX_PLASTIC, "PLASTIC", "Plastic", "Uses standard stucci"},
{TEX_WALLIN, "WALL_IN", "Wall in", "Creates Dimples"},
{TEX_WALLOUT, "WALL_OUT", "Wall out", "Creates Ridges"},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
srna= RNA_def_struct(brna, "StucciTexture", "Texture");
RNA_def_struct_ui_text(srna, "Stucci Texture", "Procedural noise texture.");
@ -600,6 +596,11 @@ static void rna_def_texture_stucci(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0001, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0001, 200, 10, 2);
RNA_def_property_ui_text(prop, "Turbulence", "Sets the turbulence of the bandnoise and ringnoise types");
prop= RNA_def_property(srna, "noise_basis", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "noisebasis");
RNA_def_property_enum_items(prop, prop_noise_basis_items);
RNA_def_property_ui_text(prop, "Noise Basis", "Sets the noise basis used for turbulence");
prop= RNA_def_property(srna, "noise_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "noisesize");
@ -638,8 +639,7 @@ static void rna_def_texture_image(BlenderRNA *brna)
{4, "CLIP_CUBE", "Clip Cube", "Clips to cubic-shaped area around the image and sets exterior pixels as transparent"},
{3, "REPEAT", "Repeat", "Causes the image to repeat horizontally and vertically"},
{5, "CHECKER", "Checker", "Causes the image to repeat in checker board pattern"},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
srna= RNA_def_struct(brna, "ImageTexture", "Texture");
RNA_def_struct_ui_text(srna, "Image Texture", "");
@ -804,14 +804,13 @@ static void rna_def_texture_musgrave(BlenderRNA *brna)
{TEX_HYBRIDMF, "HYBRID_MULTIFRACTAL", "Hybrid Multifractal", ""},
{TEX_FBM, "FBM", "fBM", ""},
{TEX_HTERRAIN, "HETERO_TERRAIN", "Hetero Terrain", ""},
{0, NULL, NULL, NULL}
};
{0, NULL, NULL, NULL}};
srna= RNA_def_struct(brna, "MusgraveTexture", "Texture");
RNA_def_struct_ui_text(srna, "Musgrave", "Procedural musgrave texture.");
RNA_def_struct_sdna(srna, "Tex");
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "musgrave_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "stype");
RNA_def_property_enum_items(prop, prop_musgrave_type);
RNA_def_property_ui_text(prop, "Type", "");