fix for crash when mask editing if there is an active point but no active spline.
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@ -321,6 +321,7 @@ static void finSelectedSplinePoint(MaskLayer *masklay, MaskSpline **spline, Mask
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*point = NULL;
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if (check_active) {
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/* TODO, having an active point but no active spline is possible, why? */
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if (masklay->act_spline && masklay->act_point && MASKPOINT_ISSEL_ANY(masklay->act_point)) {
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*spline = masklay->act_spline;
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*point = masklay->act_point;
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@ -562,7 +563,8 @@ static int add_vertex_exec(bContext *C, wmOperator *op)
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RNA_float_get_array(op->ptr, "location", co);
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if (masklay && masklay->act_point && MASKPOINT_ISSEL_ANY(masklay->act_point)) {
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/* TODO, having an active point but no active spline is possible, why? */
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if (masklay && masklay->act_spline && masklay->act_point && MASKPOINT_ISSEL_ANY(masklay->act_point)) {
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/* cheap trick - double click for cyclic */
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MaskSpline *spline = masklay->act_spline;
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