===Tools===

Previous patch for "problems with STL iterators/vectors that only show up under
Visual Studio 2005" could cause a crash when object used as a boolean modifier
was changed (for example, flipping all the normals).  The problem is that result
of boolean operations (apparently) can result in empty meshes.  Patched to
use the vector::size operator to check for empty vectors before trying to
check the iterator.
This commit is contained in:
Ken Hughes 2006-06-08 03:10:26 +00:00
parent 4c802a0a78
commit 5c95302043

@ -70,7 +70,9 @@ BSP_CSGMesh_VertexIt_Done(
BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
/* dereferencing iterator::end() is illegal, so we dereference 1 before it */
if (vertex_it->pos <= &(*(vertex_it->mesh->VertexSet().end() -1) )) return 0;
/* also check that vector is not empty */
if (vertex_it->mesh->VertexSet().size() &&
vertex_it->pos <= &(*(vertex_it->mesh->VertexSet().end() -1) )) return 0;
return 1;
};
@ -163,8 +165,11 @@ BSP_CSGMesh_FaceIt_Done(
BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
/* dereferencing iterator::end() is illegal, so we dereference 1 before it */
if (face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
/* also check that vector is not empty */
if (face_it->mesh->FaceSet().size() &&
face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
if (face_it->face_triangle + 3 <= face_it->pos->m_verts.size()) {
return 0;
}
}
@ -256,7 +261,9 @@ BSP_CSGMesh_FaceIt_Step(
BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
/* dereferencing iterator::end() is illegal, so we dereference 1 before it */
if (face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
/* also check that vector is not empty */
if (face_it->mesh->FaceSet().size() &&
face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
//if (face_it->face_triangle + 3 < face_it->pos->m_verts.size()) {
// (face_it->face_triangle)++;