Fix vertex color baking using wrong color space
Now light baking should match the render.
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@ -1062,10 +1062,10 @@ static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
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bake_result_to_rgba(rgba, &result[mloop->v * num_channels], num_channels);
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if (is_noncolor) {
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linearrgb_to_srgb_uchar4(&mloopcol->r, rgba);
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unit_float_to_uchar_clamp_v4(&mloopcol->r, rgba);
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}
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else {
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unit_float_to_uchar_clamp_v4(&mloopcol->r, rgba);
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linearrgb_to_srgb_uchar4(&mloopcol->r, rgba);
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}
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}
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}
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