Fix for bug #17593: glsl crash using a texture node without a

texture assigned.
This commit is contained in:
Brecht Van Lommel 2008-09-11 10:17:17 +00:00
parent 7b98b5d34e
commit 5eb1d5e3dc

@ -2378,8 +2378,8 @@ static void gpu_from_node_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack
gs[i].type= GPU_NONE;
gs[i].name = "";
gs[i].hasinput= ns[i]->hasinput;
gs[i].hasoutput= ns[i]->hasinput;
gs[i].hasinput= ns[i]->hasinput && ns[i]->data;
gs[i].hasoutput= ns[i]->hasinput && ns[i]->data;
gs[i].sockettype= ns[i]->sockettype;
}
@ -2393,7 +2393,7 @@ static void data_from_gpu_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack
for (sock=sockets->first, i=0; sock; sock=sock->next, i++) {
ns[i]->data= gs[i].link;
ns[i]->hasinput= gs[i].hasinput;
ns[i]->hasinput= gs[i].hasinput && gs[i].link;
ns[i]->hasoutput= gs[i].hasoutput;
ns[i]->sockettype= gs[i].sockettype;
}