print warnings when python attributes and methods conflict with game properties.
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@ -129,6 +129,22 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
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// done with propval, release it
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propval->Release();
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}
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/* Warn if we double up on attributes, this isnt quite right since it wont find inherited attributes however there arnt many */
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for(PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
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if(strcmp(prop->name, attrdef->m_name)==0) {
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printf("Warning! user defined property name \"%s\" is also a python attribute for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name);
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break;
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}
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}
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for(PyMethodDef *methdef = KX_GameObject::Methods; methdef->ml_name; methdef++) {
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if(strcmp(prop->name, methdef->ml_name)==0) {
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printf("Warning! user defined property name \"%s\" is also a python method for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name);
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break;
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}
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}
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/* end warning check */
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prop = prop->next;
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}
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