disable openmp thread assert, would fail in cases where the caller was locking for its self (sculpt mode)
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@ -113,11 +113,14 @@ typedef struct MemHead {
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/* for openmp threading asserts, saves time troubleshooting
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* we may need to extend this if blender code starts using MEM_
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* functions inside OpenMP correctly with omp_set_lock() */
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#if 0 /* disable for now, only use to debug openmp code which doesn lock threads for malloc */
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#if defined(_OPENMP) && defined(DEBUG)
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# include <assert.h>
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# include <omp.h>
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# define DEBUG_OMP_MALLOC
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#endif
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#endif
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typedef struct MemTail {
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int tag3, pad;
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@ -589,9 +589,9 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
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/* we don't want the clipping for cursor */
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if (ED_view3d_project_int_global(ar, give_cursor(scene, v3d), co, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
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float f5 = 0.25f * U.widget_unit;
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float f10 = 0.5f * U.widget_unit;
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float f20 = U.widget_unit;
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const float f5 = 0.25f * U.widget_unit;
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const float f10 = 0.5f * U.widget_unit;
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const float f20 = U.widget_unit;
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setlinestyle(0);
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cpack(0xFF);
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