* World background was emitting light, even after removal of World shader nodes.
This commit is contained in:
Thomas Dinges 2011-10-16 14:11:53 +00:00
parent d5b679253a
commit 60b72a7a41

@ -517,7 +517,7 @@ __device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd, int pa
if(sd->closure.type == CLOSURE_BACKGROUND_ID)
return sd->closure.weight;
else
return make_float3(0.8f, 0.8f, 0.8f);
return make_float3(0.0f, 0.0f, 0.0f);
#endif
#else