Fix issue in last subsurface commit with branched path tracing, was rendering too bright.

This commit is contained in:
Brecht Van Lommel 2013-08-24 15:36:14 +00:00
parent 2c556c2ef7
commit 60ca0558c0

@ -221,18 +221,26 @@ __device int subsurface_scatter_multi_step(KernelGlobals *kg, ShaderData *sd, Sh
disk_N = sd->Ng;
make_orthonormals(disk_N, &disk_T, &disk_B);
if(sd->randb_closure < 0.5f) {
/* reusing variable for picking the closure gives a bit nicer stratification
* for path tracer, for branched we do all closures so it doesn't help */
float axisu = (all)? disk_u: sd->randb_closure;
if(axisu < 0.5f) {
pick_pdf_N = 0.5f;
pick_pdf_T = 0.25f;
pick_pdf_B = 0.25f;
if(all)
disk_u *= 2.0f;
}
else if(sd->randb_closure < 0.75f) {
else if(axisu < 0.75f) {
float3 tmp = disk_N;
disk_N = disk_T;
disk_T = tmp;
pick_pdf_N = 0.25f;
pick_pdf_T = 0.5f;
pick_pdf_B = 0.25f;
if(all)
disk_u = (disk_u - 0.5f)*4.0f;
}
else {
float3 tmp = disk_N;
@ -241,6 +249,8 @@ __device int subsurface_scatter_multi_step(KernelGlobals *kg, ShaderData *sd, Sh
pick_pdf_N = 0.25f;
pick_pdf_T = 0.25f;
pick_pdf_B = 0.5f;
if(all)
disk_u = (disk_u - 0.75f)*4.0f;
}
/* sample point on disk */