Cleanup: fix source typos homogenous->homogeneous

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D14306
This commit is contained in:
Brecht Van Lommel 2022-03-11 14:24:22 +01:00
parent e1a1dc868b
commit 62a0984d72
8 changed files with 16 additions and 16 deletions

@ -80,7 +80,7 @@ static bool is_single_supported_device(Device *device, DenoiserType type)
if (!device->info.multi_devices.empty()) { if (!device->info.multi_devices.empty()) {
/* Some configurations will use multi_devices, but keep the type of an individual device. /* Some configurations will use multi_devices, but keep the type of an individual device.
* This does simplify checks for homogenous setups, but here we really need a single device. */ * This does simplify checks for homogeneous setups, but here we really need a single device. */
return false; return false;
} }

@ -543,7 +543,7 @@ static void read_subd_geometry(CachedData &cached_data, const SubDSchemaData &da
add_positions(data.positions.getValue(iss), time, cached_data); add_positions(data.positions.getValue(iss), time, cached_data);
if (data.topology_variance != kHomogenousTopology || cached_data.shader.size() == 0) { if (data.topology_variance != kHomogeneousTopology || cached_data.shader.size() == 0) {
add_subd_polygons(cached_data, data, time); add_subd_polygons(cached_data, data, time);
add_subd_edge_creases(cached_data, data, time); add_subd_edge_creases(cached_data, data, time);
add_subd_vertex_creases(cached_data, data, time); add_subd_vertex_creases(cached_data, data, time);
@ -582,7 +582,7 @@ static void read_curves_data(CachedData &cached_data, const CurvesSchemaData &da
array<int> curve_first_key; array<int> curve_first_key;
array<int> curve_shader; array<int> curve_shader;
const bool is_homogenous = data.topology_variance == kHomogenousTopology; const bool is_homogeneous = data.topology_variance == kHomogeneousTopology;
curve_keys.reserve(position->size()); curve_keys.reserve(position->size());
curve_radius.reserve(position->size()); curve_radius.reserve(position->size());
@ -605,7 +605,7 @@ static void read_curves_data(CachedData &cached_data, const CurvesSchemaData &da
curve_radius.push_back_slow(radius * data.radius_scale); curve_radius.push_back_slow(radius * data.radius_scale);
} }
if (!is_homogenous || cached_data.curve_first_key.size() == 0) { if (!is_homogeneous || cached_data.curve_first_key.size() == 0) {
curve_first_key.push_back_reserved(offset); curve_first_key.push_back_reserved(offset);
curve_shader.push_back_reserved(0); curve_shader.push_back_reserved(0);
} }
@ -616,7 +616,7 @@ static void read_curves_data(CachedData &cached_data, const CurvesSchemaData &da
cached_data.curve_keys.add_data(curve_keys, time); cached_data.curve_keys.add_data(curve_keys, time);
cached_data.curve_radius.add_data(curve_radius, time); cached_data.curve_radius.add_data(curve_radius, time);
if (!is_homogenous || cached_data.curve_first_key.size() == 0) { if (!is_homogeneous || cached_data.curve_first_key.size() == 0) {
cached_data.curve_first_key.add_data(curve_first_key, time); cached_data.curve_first_key.add_data(curve_first_key, time);
cached_data.curve_shader.add_data(curve_shader, time); cached_data.curve_shader.add_data(curve_shader, time);
} }

@ -91,7 +91,7 @@ TEST(task, MempoolIter)
int i; int i;
/* 'Randomly' add and remove some items from mempool, to create a non-homogenous one. */ /* 'Randomly' add and remove some items from mempool, to create a non-homogeneous one. */
int num_items = 0; int num_items = 0;
for (i = 0; i < NUM_ITEMS; i++) { for (i = 0; i < NUM_ITEMS; i++) {
data[i] = (int *)BLI_mempool_alloc(mempool); data[i] = (int *)BLI_mempool_alloc(mempool);

@ -62,7 +62,7 @@ static float circle_to_polygon_radius(float sides_count, float theta)
cosf(theta - side_angle * floorf((sides_count * theta + M_PI) / (2.0f * M_PI))); cosf(theta - side_angle * floorf((sides_count * theta + M_PI) / (2.0f * M_PI)));
} }
/* Remap input angle to have homogenous spacing of points along a polygon edge. /* Remap input angle to have homogeneous spacing of points along a polygon edge.
* Expect theta to be in [0..2pi] range. */ * Expect theta to be in [0..2pi] range. */
static float circle_to_polygon_angle(float sides_count, float theta) static float circle_to_polygon_angle(float sides_count, float theta)
{ {

@ -35,7 +35,7 @@ float circle_to_polygon_radius(float sides_count, float theta)
cos(theta - side_angle * floor((sides_count * theta + M_PI) / M_2PI)); cos(theta - side_angle * floor((sides_count * theta + M_PI) / M_2PI));
} }
/* Remap input angle to have homogenous spacing of points along a polygon edge. /* Remap input angle to have homogeneous spacing of points along a polygon edge.
* Expect theta to be in [0..2pi] range. */ * Expect theta to be in [0..2pi] range. */
float circle_to_polygon_angle(float sides_count, float theta) float circle_to_polygon_angle(float sides_count, float theta)
{ {

@ -16,9 +16,9 @@ out vec4 FragColor;
vec3 background_transform_to_world(vec3 viewvec) vec3 background_transform_to_world(vec3 viewvec)
{ {
vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
vec4 co_homogenous = (ProjectionMatrixInverse * v); vec4 co_homogeneous = (ProjectionMatrixInverse * v);
vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0); vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0);
return (ViewMatrixInverse * co).xyz; return (ViewMatrixInverse * co).xyz;
} }

@ -4,9 +4,9 @@ void node_tex_environment_texco(vec3 viewvec, out vec3 worldvec)
worldvec = worldPosition; worldvec = worldPosition;
#else #else
vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
vec4 co_homogenous = (ProjectionMatrixInverse * v); vec4 co_homogeneous = (ProjectionMatrixInverse * v);
vec3 co = co_homogenous.xyz / co_homogenous.w; vec3 co = co_homogeneous.xyz / co_homogeneous.w;
# if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) # if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
worldvec = mat3(ViewMatrixInverse) * co; worldvec = mat3(ViewMatrixInverse) * co;
# else # else

@ -19,8 +19,8 @@ void generated_from_orco(vec3 orco, out vec3 generated)
void generated_texco(vec3 I, vec3 attr_orco, out vec3 generated) void generated_texco(vec3 I, vec3 attr_orco, out vec3 generated)
{ {
vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
vec4 co_homogenous = (ProjectionMatrixInverse * v); vec4 co_homogeneous = (ProjectionMatrixInverse * v);
vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0); vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0);
co.xyz = normalize(co.xyz); co.xyz = normalize(co.xyz);
#if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) #if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
generated = (ViewMatrixInverse * co).xyz; generated = (ViewMatrixInverse * co).xyz;
@ -68,9 +68,9 @@ void node_tex_coord_background(vec3 I,
out vec3 reflection) out vec3 reflection)
{ {
vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
vec4 co_homogenous = (ProjectionMatrixInverse * v); vec4 co_homogeneous = (ProjectionMatrixInverse * v);
vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0); vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0);
co = normalize(co); co = normalize(co);