- fixed error, in 'z buffer' mode the bg color in 3d view was too bright

This commit is contained in:
Ton Roosendaal 2003-06-15 19:08:50 +00:00
parent cada9df214
commit 63537d1e77

@ -828,7 +828,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
glClearColor(0.0, 0.0, 0.0, 0.0);
}
else {
glClearColor(0.55, 0.55, 0.55, 0.0);
glClearColor(0.45, 0.45, 0.45, 0.0);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);