Fix T69845: OSL wrong texture node output for fixed vector value

This commit is contained in:
Brecht Van Lommel 2019-11-06 19:27:34 +01:00
parent a58c1d4497
commit 6528fcaeea

@ -673,9 +673,6 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
/* checks to untangle graphs */
if (node_skip_input(node, input))
continue;
/* already has default value assigned */
else if (input->flags() & SocketType::DEFAULT_LINK_MASK)
continue;
string param_name = compatible_name(node, input);
const SocketType &socket = input->socket_type;