Fix T76476 EEVEE: Invalid Vector to Float conversion for nodegroups
The previous code only handled the RGBA socket case. For vectors, we simply use the average of the 3 compoments. This is done using a temp Vector Math node using the dot operation.
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@ -385,9 +385,21 @@ static void ntree_shader_groups_expand_inputs(bNodeTree *localtree)
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/* Fix the case where the socket is actually converting the data. (see T71374)
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* We only do the case of lossy conversion to float.*/
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if ((socket->type == SOCK_FLOAT) && (link->fromsock->type != link->tosock->type)) {
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bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW);
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nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, tmp->inputs.first);
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nodeAddLink(localtree, tmp, tmp->outputs.first, node, socket);
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if (link->fromsock->type == SOCK_RGBA) {
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bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW);
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nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, tmp->inputs.first);
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nodeAddLink(localtree, tmp, tmp->outputs.first, node, socket);
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}
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else if (link->fromsock->type == SOCK_VECTOR) {
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bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_VECTOR_MATH);
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tmp->custom1 = NODE_VECTOR_MATH_DOT_PRODUCT;
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bNodeSocket *dot_input1 = tmp->inputs.first;
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bNodeSocket *dot_input2 = dot_input1->next;
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bNodeSocketValueVector *input2_socket_value = dot_input2->default_value;
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copy_v3_fl(input2_socket_value->value, 1.0f / 3.0f);
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nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, dot_input1);
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nodeAddLink(localtree, tmp, tmp->outputs.last, node, socket);
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}
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}
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continue;
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}
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