Fix T76476 EEVEE: Invalid Vector to Float conversion for nodegroups

The previous code only handled the RGBA socket case. For vectors, we simply
use the average of the 3 compoments. This is done using a temp Vector Math
node using the dot operation.
This commit is contained in:
Clément Foucault 2020-05-14 19:56:14 +02:00
parent 5f31e5031c
commit 6716baa1f7

@ -385,9 +385,21 @@ static void ntree_shader_groups_expand_inputs(bNodeTree *localtree)
/* Fix the case where the socket is actually converting the data. (see T71374)
* We only do the case of lossy conversion to float.*/
if ((socket->type == SOCK_FLOAT) && (link->fromsock->type != link->tosock->type)) {
bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW);
nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, tmp->inputs.first);
nodeAddLink(localtree, tmp, tmp->outputs.first, node, socket);
if (link->fromsock->type == SOCK_RGBA) {
bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW);
nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, tmp->inputs.first);
nodeAddLink(localtree, tmp, tmp->outputs.first, node, socket);
}
else if (link->fromsock->type == SOCK_VECTOR) {
bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_VECTOR_MATH);
tmp->custom1 = NODE_VECTOR_MATH_DOT_PRODUCT;
bNodeSocket *dot_input1 = tmp->inputs.first;
bNodeSocket *dot_input2 = dot_input1->next;
bNodeSocketValueVector *input2_socket_value = dot_input2->default_value;
copy_v3_fl(input2_socket_value->value, 1.0f / 3.0f);
nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, dot_input1);
nodeAddLink(localtree, tmp, tmp->outputs.last, node, socket);
}
}
continue;
}