UI: Object "Make Links" sub-menu overhaul
- Rename to "Link/Transfer Data". - Move Mesh Data Transfer operators here from the Relations sub-menu. - Clarify which operations links to, copies or transfers/projects data using Link, Copy and Transfer leading text. - Re-order contents to fit each category and add separators. - Add enum tool-tips. Reviewed By: Blendify, campbellbarton pablovazquez, mont29 Ref D10090
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@ -2236,11 +2236,6 @@ class VIEW3D_MT_object_relations(Menu):
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layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
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layout.menu("VIEW3D_MT_make_single_user")
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layout.separator()
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layout.operator("object.data_transfer")
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layout.operator("object.datalayout_transfer")
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class VIEW3D_MT_object(Menu):
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bl_context = "objectmode"
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@ -2274,7 +2269,7 @@ class VIEW3D_MT_object(Menu):
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layout.menu("VIEW3D_MT_object_relations")
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layout.menu("VIEW3D_MT_object_constraints")
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layout.menu("VIEW3D_MT_object_track")
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layout.menu("VIEW3D_MT_make_links", text="Make Links")
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layout.menu("VIEW3D_MT_make_links")
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layout.separator()
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@ -2787,7 +2782,7 @@ class VIEW3D_MT_make_single_user(Menu):
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class VIEW3D_MT_make_links(Menu):
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bl_label = "Make Links"
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bl_label = "Link/Transfer Data"
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def draw(self, _context):
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layout = self.layout
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@ -2795,10 +2790,10 @@ class VIEW3D_MT_make_links(Menu):
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if len(bpy.data.scenes) > 10:
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
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layout.operator("object.make_links_scene", text="Link Objects to Scene...", icon='OUTLINER_OB_EMPTY')
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else:
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layout.operator_context = 'EXEC_REGION_WIN'
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layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene")
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layout.operator_menu_enum("object.make_links_scene", "scene", text="Link Objects to Scene")
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layout.separator()
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@ -2806,7 +2801,12 @@ class VIEW3D_MT_make_links(Menu):
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layout.operator_enum("object.make_links_data", "type") # inline
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layout.operator("object.join_uvs") # stupid place to add this!
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layout.operator("object.join_uvs", text="Copy UV Maps")
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layout.separator()
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layout.operator("object.data_transfer")
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layout.operator("object.datalayout_transfer")
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class VIEW3D_MT_brush_paint_modes(Menu):
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@ -1790,20 +1790,33 @@ void OBJECT_OT_make_links_scene(wmOperatorType *ot)
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void OBJECT_OT_make_links_data(wmOperatorType *ot)
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{
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static const EnumPropertyItem make_links_items[] = {
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{MAKE_LINKS_OBDATA, "OBDATA", 0, "Object Data", ""},
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{MAKE_LINKS_MATERIALS, "MATERIAL", 0, "Materials", ""},
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{MAKE_LINKS_ANIMDATA, "ANIMATION", 0, "Animation Data", ""},
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{MAKE_LINKS_GROUP, "GROUPS", 0, "Collection", ""},
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{MAKE_LINKS_DUPLICOLLECTION, "DUPLICOLLECTION", 0, "Instance Collection", ""},
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{MAKE_LINKS_MODIFIERS, "MODIFIERS", 0, "Modifiers", ""},
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{MAKE_LINKS_FONTS, "FONTS", 0, "Fonts", ""},
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{MAKE_LINKS_SHADERFX, "EFFECTS", 0, "Effects", ""},
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{MAKE_LINKS_OBDATA, "OBDATA", 0, "Link Object Data", "Replace assigned Object Data"},
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{MAKE_LINKS_MATERIALS, "MATERIAL", 0, "Link Materials", "Replace assigned Materials"},
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{MAKE_LINKS_ANIMDATA,
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"ANIMATION",
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0,
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"Link Animation Data",
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"Replace assigned Animation Data"},
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{MAKE_LINKS_GROUP, "GROUPS", 0, "Link Collections", "Replace assigned Collections"},
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{MAKE_LINKS_DUPLICOLLECTION,
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"DUPLICOLLECTION",
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0,
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"Link Instance Collection",
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"Replace assigned Collection Instance"},
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{MAKE_LINKS_FONTS, "FONTS", 0, "Link Fonts to Text", "Replace Text object Fonts"},
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{0, "", 0, NULL, NULL},
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{MAKE_LINKS_MODIFIERS, "MODIFIERS", 0, "Copy Modifiers", "Replace Modifiers"},
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{MAKE_LINKS_SHADERFX,
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"EFFECTS",
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0,
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"Copy Grease Pencil Effects",
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"Replace Grease Pencil Effects"},
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{0, NULL, 0, NULL, NULL},
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};
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/* identifiers */
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ot->name = "Link Data";
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ot->description = "Apply active object links to other selected objects";
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ot->name = "Link/Transfer Data";
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ot->description = "Transfer data from active object to selected objects";
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ot->idname = "OBJECT_OT_make_links_data";
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/* api callbacks */
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