EEVEE: Fix memory leak when using SSS render pass.

Differential Revision: https://developer.blender.org/D7876
This commit is contained in:
Clément Foucault 2020-05-29 12:31:02 +02:00
parent a86b5df005
commit 691a1e3357

@ -145,7 +145,7 @@ void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
else {
GPU_FRAMEBUFFER_FREE_SAFE(fbl->sss_accum_fb);
txl->sss_accum = NULL;
DRW_TEXTURE_FREE_SAFE(txl->sss_accum);
}
}
else {
@ -154,11 +154,11 @@ void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
GPU_FRAMEBUFFER_FREE_SAFE(fbl->sss_resolve_fb);
GPU_FRAMEBUFFER_FREE_SAFE(fbl->sss_clear_fb);
GPU_FRAMEBUFFER_FREE_SAFE(fbl->sss_accum_fb);
DRW_TEXTURE_FREE_SAFE(txl->sss_accum);
effects->sss_stencil = NULL;
effects->sss_blur = NULL;
effects->sss_irradiance = NULL;
effects->sss_radius = NULL;
txl->sss_accum = NULL;
}
}