EEVEE: Fix memory leak when using SSS render pass.
Differential Revision: https://developer.blender.org/D7876
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@ -145,7 +145,7 @@ void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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}
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else {
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GPU_FRAMEBUFFER_FREE_SAFE(fbl->sss_accum_fb);
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txl->sss_accum = NULL;
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DRW_TEXTURE_FREE_SAFE(txl->sss_accum);
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}
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}
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else {
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@ -154,11 +154,11 @@ void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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GPU_FRAMEBUFFER_FREE_SAFE(fbl->sss_resolve_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(fbl->sss_clear_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(fbl->sss_accum_fb);
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DRW_TEXTURE_FREE_SAFE(txl->sss_accum);
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effects->sss_stencil = NULL;
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effects->sss_blur = NULL;
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effects->sss_irradiance = NULL;
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effects->sss_radius = NULL;
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txl->sss_accum = NULL;
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}
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}
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