GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded options
Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box. The removed options come from old 2.7x version and they are not required now. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7107
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@ -252,15 +252,25 @@ class DOPESHEET_HT_editor_buttons(Header):
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# Layer management
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if st.mode == 'GPENCIL':
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ob = context.active_object
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selected = st.dopesheet.show_only_selected
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enable_but = selected and ob is not None and ob.type == 'GPENCIL'
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row = layout.row(align=True)
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row.enabled = enable_but
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row.operator("gpencil.layer_add", icon='ADD', text="")
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row.operator("gpencil.layer_remove", icon='REMOVE', text="")
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row.menu("GPENCIL_MT_layer_context_menu", icon='DOWNARROW_HLT', text="")
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row = layout.row(align=True)
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row.enabled = enable_but
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row.operator("gpencil.layer_move", icon='TRIA_UP', text="").type = 'UP'
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row.operator("gpencil.layer_move", icon='TRIA_DOWN', text="").type = 'DOWN'
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row = layout.row(align=True)
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row.operator("gpencil.layer_add", icon='ADD', text="")
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row.operator("gpencil.layer_remove", icon='REMOVE', text="")
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layout.separator_spacer()
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row.enabled = enable_but
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row.operator("gpencil.layer_isolate", icon='RESTRICT_VIEW_ON', text="").affect_visibility = True
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row.operator("gpencil.layer_isolate", icon='LOCKED', text="").affect_visibility = False
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layout.separator_spacer()
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@ -270,15 +280,8 @@ class DOPESHEET_HT_editor_buttons(Header):
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dopesheet_filter(layout, context)
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elif st.mode == 'GPENCIL':
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row = layout.row(align=True)
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row.prop(st.dopesheet, "show_gpencil_3d_only", text="Active Only")
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if st.dopesheet.show_gpencil_3d_only:
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row = layout.row(align=True)
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row.prop(st.dopesheet, "show_only_selected", text="")
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row.prop(st.dopesheet, "show_hidden", text="")
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row = layout.row(align=True)
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row.prop(st.dopesheet, "filter_text", text="")
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row.prop(st.dopesheet, "show_only_selected", text="")
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row.prop(st.dopesheet, "show_hidden", text="")
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layout.popover(
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panel="DOPESHEET_PT_filters",
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@ -1790,81 +1790,63 @@ static size_t animdata_filter_gpencil(bAnimContext *ac,
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bDopeSheet *ads = ac->ads;
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size_t items = 0;
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if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
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Scene *scene = (Scene *)ads->source;
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ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
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Base *base;
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Scene *scene = (Scene *)ads->source;
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ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
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Base *base;
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/* Active scene's GPencil block first - No parent item needed... */
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if (scene->gpd) {
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items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
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}
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/* Objects in the scene */
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for (base = view_layer->object_bases.first; base; base = base->next) {
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/* Only consider this object if it has got some GP data (saving on all the other tests) */
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if (base->object && (base->object->type == OB_GPENCIL)) {
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Object *ob = base->object;
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/* firstly, check if object can be included, by the following factors:
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* - if only visible, must check for layer and also viewport visibility
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* --> while tools may demand only visible, user setting takes priority
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* as user option controls whether sets of channels get included while
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* tool-flag takes into account collapsed/open channels too
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* - if only selected, must check if object is selected
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* - there must be animation data to edit (this is done recursively as we
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* try to add the channels)
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*/
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if ((filter_mode & ANIMFILTER_DATA_VISIBLE) &&
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!(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
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/* Layer visibility - we check both object and base,
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* since these may not be in sync yet. */
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if ((base->flag & BASE_VISIBLE_DEPSGRAPH) == 0) {
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continue;
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}
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/* outliner restrict-flag */
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if (ob->restrictflag & OB_RESTRICT_VIEWPORT) {
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continue;
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}
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}
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/* check selection and object type filters only for Object mode */
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if (ob->mode == OB_MODE_OBJECT) {
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if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED))) {
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/* only selected should be shown */
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continue;
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}
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}
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/* check if object belongs to the filtering group if option to filter
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* objects by the grouped status is on
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* - used to ease the process of doing multiple-character choreographies
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*/
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if (ads->filter_grp != NULL) {
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if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0) {
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continue;
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}
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}
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/* finally, include this object's grease pencil data-block. */
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/* XXX: Should we store these under expanders per item? */
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items += animdata_filter_gpencil_data(anim_data, ads, ob->data, filter_mode);
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}
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}
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/* Active scene's GPencil block first - No parent item needed... */
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if (scene->gpd) {
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items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
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}
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else {
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bGPdata *gpd;
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/* Grab all Grease Pencil data-blocks directly from main,
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* but only those that seem to be useful somewhere */
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for (gpd = ac->bmain->gpencils.first; gpd; gpd = gpd->id.next) {
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/* only show if gpd is used by something... */
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if (ID_REAL_USERS(gpd) < 1) {
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continue;
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/* Objects in the scene */
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for (base = view_layer->object_bases.first; base; base = base->next) {
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/* Only consider this object if it has got some GP data (saving on all the other tests) */
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if (base->object && (base->object->type == OB_GPENCIL)) {
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Object *ob = base->object;
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/* firstly, check if object can be included, by the following factors:
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* - if only visible, must check for layer and also viewport visibility
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* --> while tools may demand only visible, user setting takes priority
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* as user option controls whether sets of channels get included while
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* tool-flag takes into account collapsed/open channels too
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* - if only selected, must check if object is selected
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* - there must be animation data to edit (this is done recursively as we
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* try to add the channels)
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*/
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if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
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/* Layer visibility - we check both object and base,
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* since these may not be in sync yet. */
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if ((base->flag & BASE_VISIBLE_DEPSGRAPH) == 0) {
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continue;
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}
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/* outliner restrict-flag */
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if (ob->restrictflag & OB_RESTRICT_VIEWPORT) {
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continue;
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}
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}
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/* add GP frames from this data-block. */
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items += animdata_filter_gpencil_data(anim_data, ads, gpd, filter_mode);
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/* check selection and object type filters only for Object mode */
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if (ob->mode == OB_MODE_OBJECT) {
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if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED))) {
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/* only selected should be shown */
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continue;
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}
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}
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/* check if object belongs to the filtering group if option to filter
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* objects by the grouped status is on
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* - used to ease the process of doing multiple-character choreographies
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*/
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if (ads->filter_grp != NULL) {
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if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0) {
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continue;
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}
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}
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/* finally, include this object's grease pencil data-block. */
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/* XXX: Should we store these under expanders per item? */
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items += animdata_filter_gpencil_data(anim_data, ads, ob->data, filter_mode);
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}
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}
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@ -764,10 +764,6 @@ typedef enum eDopeSheet_FilterFlag {
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/** show only F-Curves which are disabled/have errors - for debugging drivers */
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ADS_FILTER_ONLY_ERRORS = (1 << 28),
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/* GPencil Mode */
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/** GP Mode - Only show datablocks used in the scene */
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ADS_FILTER_GP_3DONLY = (1 << 29),
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#if 0
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/** combination filters (some only used at runtime) */
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ADS_FILTER_NOOBDATA = (ADS_FILTER_NOCAM | ADS_FILTER_NOMAT | ADS_FILTER_NOLAM |
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@ -583,15 +583,6 @@ static void rna_def_dopesheet(BlenderRNA *brna)
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prop, "Display Movie Clips", "Include visualization of movie clip related animation data");
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RNA_def_property_ui_icon(prop, ICON_TRACKER, 0);
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RNA_def_property_update(prop, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
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/* GPencil Mode Settings */
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prop = RNA_def_property(srna, "show_gpencil_3d_only", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "filterflag", ADS_FILTER_GP_3DONLY);
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RNA_def_property_ui_text(prop,
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"Active Scene Only",
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"Only show Grease Pencil data-blocks used as part of the active scene");
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RNA_def_property_ui_icon(prop, ICON_SCENE_DATA, 0);
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RNA_def_property_update(prop, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
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}
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static void rna_def_action_group(BlenderRNA *brna)
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