Cleanup: spelling in comments
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@ -143,7 +143,7 @@ typedef struct SB_thread_context {
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#define BFF_INTERSECT 1 /* collider edge intrudes face. */
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#define BFF_CLOSEVERT 2 /* collider vertex repulses face. */
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/* humm .. this should be calculated from sb parameters and sizes. */
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/* Hum .. this should be calculated from sb parameters and sizes. */
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static float SoftHeunTol = 1.0f;
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/* local prototypes */
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@ -179,7 +179,7 @@ static float sb_time_scale(Object *ob)
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SoftBody *sb = ob->soft; /* is supposed to be there */
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if (sb) {
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return (sb->physics_speed);
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/* hrms .. this could be IPO as well :)
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/* Hum .. this could be IPO as well :)
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* estimated range [0.001 sluggish slug - 100.0 very fast (i hope ODE solver can handle that)]
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* 1 approx = a unit 1 pendulum at g = 9.8 [earth conditions] has period 65 frames
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* theory would give a 50 frames period .. so there must be something inaccurate ..
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@ -236,7 +236,7 @@ static float _final_mass(Object *ob, BodyPoint *bp)
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CLOG_ERROR(&LOG, "sb or bp == NULL");
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return 1.0f;
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}
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/* Helper functions for everything is animateble jow_go_for2_5. */
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/* Helper functions for everything is animatable jow_go_for2_5. */
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/* +++ collider caching and dicing +++ */
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@ -247,8 +247,8 @@ static float _final_mass(Object *ob, BodyPoint *bp)
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* float operations still
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*/
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/* just an ID here to reduce the prob for killing objects
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* ob->sumohandle points to we should not kill :)
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/* Just an ID here to reduce the prob for killing objects
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* `ob->sumohandle` points to we should not kill :)
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*/
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static const int CCD_SAFETY = 190561;
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@ -956,7 +956,7 @@ static void free_softbody_intern(SoftBody *sb)
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* A: because our particles are not alone here
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* and need to tell their neighbors exactly what happens via spring forces
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* unless sbObjectStep( .. ) is called on sub frame timing level
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* BTW that also questions the use of a 'implicit' solvers on softbodies
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* BTW that also questions the use of a 'implicit' solvers on soft-bodies
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* since that would only valid for 'slow' moving collision targets and ditto particles.
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*/
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@ -1709,7 +1709,7 @@ static int sb_detect_vertex_collisionCached(float opco[3],
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if (vert_positions_prev) {
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/* Grab the average speed of the collider vertices before we spoil nvX
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* humm could be done once a SB steps but then we' need to store that too
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* hum could be done once a SB steps but then we' need to store that too
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* since the AABB reduced probability to get here drastically
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* it might be a nice tradeoff CPU <--> memory.
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*/
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@ -2405,7 +2405,7 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
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add_v3_v3(bp->vec, bp->force);
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}
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/* this makes t~ = t+dt */
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/* This makes `t~ = t+dt`. */
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if (!(mid_flags & MID_PRESERVE)) {
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copy_v3_v3(dx, bp->vec);
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}
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@ -3400,7 +3400,7 @@ static void softbody_step(
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/* Loops = counter for emergency brake we don't want to lock up the system if physics fail. */
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int loops = 0;
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SoftHeunTol = sb->rklimit; /* humm .. this should be calculated from sb parameters and sizes */
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SoftHeunTol = sb->rklimit; /* Hum .. this should be calculated from sb parameters and sizes */
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/* adjust loop limits */
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if (sb->minloops > 0) {
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forcetimemax = dtime / sb->minloops;
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@ -406,15 +406,15 @@ VChar *BKE_vfontdata_char_copy(const VChar *vchar_src)
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*
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* # two successive "on" points indicate a line segment joining them.
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*
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* # one conic "off" point amidst two "on" points indicates a conic bezier arc,
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* # one conic "off" point midst two "on" points indicates a conic bezier arc,
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* the "off" point being the control point, and the "on" ones the start and end points.
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*
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* # Two successive cubic "off" points amidst two "on" points indicate a cubic bezier arc.
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* # Two successive cubic "off" points midst two "on" points indicate a cubic bezier arc.
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* There must be exactly two cubic control points and two on points for each cubic arc
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* (using a single cubic "off" point between two "on" points is forbidden, for example).
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*
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* # finally, two successive conic "off" points forces the rasterizer to create
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* (during the scan-line conversion process exclusively) a virtual "on" point amidst them,
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* (during the scan-line conversion process exclusively) a virtual "on" point midst them,
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* at their exact middle.
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* This greatly facilitates the definition of successive conic bezier arcs.
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* Moreover, it's the way outlines are described in the TrueType specification.
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@ -173,7 +173,7 @@ vec4 ggx_btdf_gt_one(vec3 lut_coord)
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/* Generate SSS translucency profile.
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* We precompute the exit radiance for a slab of homogenous material backface-lit by a directional
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* light. We only integrate for a single color primary since the profile will be applied to each
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* primary independantly.
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* primary independently.
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* For each distance `d` we compute the radiance incoming from an hypothetical parallel plane. */
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vec4 burley_sss_translucency(vec3 lut_coord)
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{
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@ -33,9 +33,9 @@ void ArmatureExporter::add_bone_collections(Object *ob_arm, COLLADASW::Node &nod
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{
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bArmature *armature = (bArmature *)ob_arm->data;
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/* Because our importer assumes that "extras" tags have a unique name, it's not posisble to
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* export a <bonecollection> element per bone collection. This is why all the names are stored in
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* one element, newline-separated. */
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/* Because our importer assumes that "extras" tags have a unique name, it's not possible to
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* export a `<bonecollection>` element per bone collection. This is why all the names are stored
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* in one element, newline-separated. */
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std::stringstream collection_stream;
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std::stringstream visible_stream;
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@ -47,6 +47,7 @@ dict_custom = {
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"anisotropy",
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"atomicity",
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"attenuations",
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"backlit",
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"bindless",
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"bitwise",
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"blocky",
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@ -74,6 +75,7 @@ dict_custom = {
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"constructible",
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"coplanarity",
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"copyable",
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"correctors",
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"counterforce",
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"criterium",
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"crosshair",
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@ -491,6 +493,7 @@ dict_custom = {
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"userless",
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"vectorial",
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"vectorization",
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"vectorize",
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"vectorized",
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"versionable",
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"videogrammetry",
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@ -570,6 +573,7 @@ dict_custom = {
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"blitting",
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"boids",
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"booleans",
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"backface",
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"codepage",
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"contructor",
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"decimator",
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