* brush and airbrush match The Gimp, where the total color applied to a pixel during a stroke is limited by the brush opacity. With the airbrush option enabled it will accumulation over the opacity level (as it did before, irrespective of the settings).
* float buffer support for all painting operation and undo. * only run brush_sample_tex() for textures brushes. * redraw the brush outline even when nothing is painted.
This commit is contained in:
parent
0cf9844d00
commit
6adeff5778
@ -53,6 +53,7 @@ int brush_clone_image_delete(struct Brush *brush);
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/* sampling */
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float brush_sample_falloff(struct Brush *brush, float dist);
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float brush_sample_falloff_noalpha(struct Brush *brush, float dist);
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void brush_sample_tex(struct Brush *brush, float *xy, float *rgba);
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void brush_imbuf_new(struct Brush *brush, short flt, short texfalloff, int size,
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struct ImBuf **imbuf);
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@ -328,6 +328,23 @@ float brush_sample_falloff(Brush *brush, float dist)
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return 0.0f;
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}
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float brush_sample_falloff_noalpha(Brush *brush, float dist)
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{
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float outer, inner;
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outer = brush->size >> 1;
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inner = outer*brush->innerradius;
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if (dist <= inner) {
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return 1.0f;
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}
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else if ((dist < outer) && (inner < outer)) {
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return 1.0f - sqrt((dist - inner)/(outer - inner));
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}
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else
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return 0.0f;
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}
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void brush_sample_tex(Brush *brush, float *xy, float *rgba)
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{
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MTex *mtex= brush->mtex[brush->texact];
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@ -239,8 +239,10 @@ typedef struct ProjPaintState {
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/* options for projection painting */
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short do_occlude; /* Use raytraced occlusion? - ortherwise will paint right through to the back*/
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short do_backfacecull; /* ignore faces with normals pointing away, skips a lot of raycasts if your normals are correctly flipped */
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short is_ortho;
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short do_mask_normal; /* mask out pixels based on their normals */
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short is_ortho;
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short is_airbrush; /* only to avoid using (ps.brush->flag & BRUSH_AIRBRUSH) */
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short is_texbrush; /* only to avoid running */
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#ifndef PROJ_DEBUG_NOSEAMBLEED
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float seam_bleed_px;
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#endif
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@ -277,6 +279,7 @@ typedef union pixelStore
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{
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unsigned char ch[4];
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unsigned int uint;
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float f[4];
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} PixelStore;
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typedef struct ProjPixel {
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@ -286,6 +289,7 @@ typedef struct ProjPixel {
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short x_px, y_px;
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PixelStore origColor;
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PixelStore newColor;
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PixelPointer pixel;
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short image_index; /* if anyone wants to paint onto more then 32768 images they can bite me */
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@ -297,11 +301,6 @@ typedef struct ProjPixelClone {
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PixelStore clonepx;
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} ProjPixelClone;
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typedef struct ProjPixelCloneFloat {
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struct ProjPixel __pp;
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float clonepx_f[4];
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} ProjPixelCloneFloat;
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/* Finish projection painting structs */
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@ -695,7 +694,7 @@ static int project_paint_PickColor(ProjPaintState *ps, float pt[2], float *rgba_
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Vec2Weightf(uv, tf->uv[0], tf->uv[2], tf->uv[3], w);
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}
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ibuf = BKE_image_get_ibuf((Image *)tf->tpage, NULL); /* TODO - this may be slow */
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ibuf = BKE_image_get_ibuf((Image *)tf->tpage, NULL); /* TODO - this may be slow, the only way around it is to have an ibuf index per face */
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@ -1272,31 +1271,6 @@ static void screen_px_from_persp(
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VecWeightf(pixelScreenCo, v1co, v2co, v3co, w);
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}
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#if 0
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static void screen_px_from_persp(
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ProjPaintState *ps, float uv[2],
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float v1co[3], float v2co[3], float v3co[3], /* Worldspace coords */
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float uv1co[2], float uv2co[2], float uv3co[2],
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float pixelScreenCo[4],
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float w[3])
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{
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BarycentricWeightsSimple2f(uv1co,uv2co,uv3co,uv,w);
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pixelScreenCo[0] = v1co[0]*w[0] + v2co[0]*w[1] + v3co[0]*w[2];
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pixelScreenCo[1] = v1co[1]*w[0] + v2co[1]*w[1] + v3co[1]*w[2];
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pixelScreenCo[2] = v1co[2]*w[0] + v2co[2]*w[1] + v3co[2]*w[2];
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pixelScreenCo[3] = 1.0;
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Mat4MulVec4fl(ps->projectMat, pixelScreenCo);
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// if( pixelScreenCo[3] > 0.001 ) { ??? TODO
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/* screen space, not clamped */
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pixelScreenCo[0] = (float)(curarea->winx/2.0f)+(curarea->winx/2.0f)*pixelScreenCo[0]/pixelScreenCo[3];
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pixelScreenCo[1] = (float)(curarea->winy/2.0f)+(curarea->winy/2.0f)*pixelScreenCo[1]/pixelScreenCo[3];
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pixelScreenCo[2] = pixelScreenCo[2]/pixelScreenCo[3]; /* Use the depth for bucket point occlusion */
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}
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#endif
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/* Only run this function once for new ProjPixelClone's */
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#define IMA_CHAR_PX_SIZE 4
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@ -1309,6 +1283,7 @@ float project_paint_uvpixel_mask(
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float w[3]
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) {
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float mask;
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/* calculate mask */
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if (ps->do_mask_normal) {
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MFace *mf = ps->dm_mface + face_index;
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@ -1352,17 +1327,20 @@ float project_paint_uvpixel_mask(
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}
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if (angle >= M_PI_2) {
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mask = 0.0f;
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return 0.0f;
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} else {
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angle = 1.0f - (angle / M_PI_2); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
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mask = ((angle*angle) + angle) * 0.5f; /* nice mix of normal value and power of 2 */
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mask = 1.0f - (angle / M_PI_2); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
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}
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} else {
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mask = 1.0f;
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}
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if (ps->is_airbrush==0) {
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mask *= ps->brush->alpha;
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}
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return mask;
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}
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@ -1390,11 +1368,7 @@ static ProjPixel *project_paint_uvpixel_init(
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if (y<0) y += ibuf->y;
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if (ps->tool==PAINT_TOOL_CLONE) {
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if (ibuf->rect_float) {
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size = sizeof(ProjPixelCloneFloat);
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} else {
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size = sizeof(ProjPixelClone);
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}
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size = sizeof(ProjPixelClone);
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} else if (ps->tool==PAINT_TOOL_SMEAR) {
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size = sizeof(ProjPixelClone);
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} else {
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@ -1405,10 +1379,13 @@ static ProjPixel *project_paint_uvpixel_init(
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if (ibuf->rect_float) {
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projPixel->pixel.f_pt = ((( float * ) ibuf->rect_float) + (( x + y * ibuf->x ) * IMA_CHAR_PX_SIZE));
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/* TODO float support for origColor */
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projPixel->origColor.f[0] = projPixel->newColor.f[0] = projPixel->pixel.f_pt[0];
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projPixel->origColor.f[1] = projPixel->newColor.f[1] = projPixel->pixel.f_pt[1];
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projPixel->origColor.f[2] = projPixel->newColor.f[2] = projPixel->pixel.f_pt[2];
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projPixel->origColor.f[3] = projPixel->newColor.f[3] = projPixel->pixel.f_pt[3];
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} else {
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projPixel->pixel.ch_pt = ((( unsigned char * ) ibuf->rect) + (( x + y * ibuf->x ) * IMA_CHAR_PX_SIZE));
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projPixel->origColor.uint = *projPixel->pixel.uint_pt;
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projPixel->origColor.uint = projPixel->newColor.uint = *projPixel->pixel.uint_pt;
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}
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/* screenspace unclamped, we could keep its z and w values but dont need them at the moment */
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@ -1426,7 +1403,6 @@ static ProjPixel *project_paint_uvpixel_init(
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/* done with view3d_project_float inline */
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if (ps->tool==PAINT_TOOL_CLONE) {
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if (ps->dm_mtface_clone) {
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/* TODO - float buffer */
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ImBuf *ibuf_other;
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MTFace *tf_other = ps->dm_mtface_clone + face_index;
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float *uvCo1, *uvCo2, *uvCo3;
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@ -1440,8 +1416,6 @@ static ProjPixel *project_paint_uvpixel_init(
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uvCo3 = tf_other->uv[2];
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}
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((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0;
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if (tf_other->tpage && ( ibuf_other = BKE_image_get_ibuf((Image *)tf_other->tpage, NULL) )) {
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/* BKE_image_get_ibuf - TODO - this may be slow */
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@ -1459,24 +1433,41 @@ static ProjPixel *project_paint_uvpixel_init(
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x = x * ibuf_other->x - 0.5f;
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y = y * ibuf_other->y - 0.5f;
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/* TODO - float buffer check */
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bilinear_interpolation_color(ibuf_other, ((ProjPixelClone *)projPixel)->clonepx.ch, NULL, x, y);
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if (ibuf->rect_float) {
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if (ibuf_other->rect_float) { /* from float to float */
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bilinear_interpolation_color(ibuf_other, NULL, ((ProjPixelClone *)projPixel)->clonepx.f, x, y);
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} else { /* from char to float */
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unsigned char rgba_ub[4];
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bilinear_interpolation_color(ibuf_other, rgba_ub, NULL, x, y);
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IMAPAINT_CHAR_RGBA_TO_FLOAT(((ProjPixelClone *)projPixel)->clonepx.f, rgba_ub);
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}
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} else {
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if (ibuf_other->rect_float) { /* float to char */
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float rgba[4];
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bilinear_interpolation_color(ibuf_other, NULL, rgba, x, y);
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IMAPAINT_FLOAT_RGBA_TO_CHAR(((ProjPixelClone *)projPixel)->clonepx.ch, rgba)
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} else { /* char to char */
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bilinear_interpolation_color(ibuf_other, ((ProjPixelClone *)projPixel)->clonepx.ch, NULL, x, y);
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}
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}
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} else {
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((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0;
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if (ibuf->rect_float) {
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((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0;
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} else {
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((ProjPixelClone *)projPixel)->clonepx.f[3] = 0;
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}
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}
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} else {
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float co[2];
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/* Initialize clone pixels - note that this is a bit of a waste since some of these are being indirectly initialized :/ */
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/* TODO - possibly only run this for directly ativated buckets when cloning */
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Vec2Subf(co, projPixel->projCoSS, ps->clone_offset);
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/* no need to initialize the bucket, we're only checking buckets faces and for this
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* the faces are alredy initialized in project_paint_delayed_face_init(...) */
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if (ibuf->rect_float) {
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if (!project_paint_PickColor(ps, co, ((ProjPixelCloneFloat *)projPixel)->clonepx_f, NULL, 1)) {
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((ProjPixelCloneFloat *)projPixel)->clonepx_f[3] = 0; /* zero alpha - ignore */
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if (!project_paint_PickColor(ps, co, ((ProjPixelClone *)projPixel)->clonepx.f, NULL, 1)) {
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((ProjPixelClone *)projPixel)->clonepx.f[3] = 0; /* zero alpha - ignore */
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}
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} else {
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if (!project_paint_PickColor(ps, co, NULL, ((ProjPixelClone *)projPixel)->clonepx.ch, 1)) {
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@ -2777,7 +2768,12 @@ static void project_paint_begin( ProjPaintState *ps, short mval[2])
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}
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}
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ps->is_airbrush = (ps->brush->flag & BRUSH_AIRBRUSH) ? 1 : 0;
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ps->is_texbrush = (ps->brush->mtex[ps->brush->texact] && ps->brush->mtex[ps->brush->texact]->tex) ? 1 : 0;
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/* calculate vert screen coords
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* run this early so we can calculate the x/y resolution of our bucket rect */
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@ -2814,7 +2810,10 @@ static void project_paint_begin( ProjPaintState *ps, short mval[2])
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(*projScreenCo)[2] = (*projScreenCo)[2]/(*projScreenCo)[3]; /* Use the depth for bucket point occlusion */
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DO_MINMAX2((*projScreenCo), ps->screen_min, ps->screen_max);
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} else {
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/* TODO - deal with cases where 1 side of a face goes behind the view ? */
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/* TODO - deal with cases where 1 side of a face goes behind the view ?
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*
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* After some research this is actually very tricky, only option is to
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* clip the derived mesh before painting, which is a Pain */
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(*projScreenCo)[0] = MAXFLOAT;
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}
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}
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@ -3095,7 +3094,7 @@ static void project_paint_end( ProjPaintState *ps )
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/* build undo data from original pixel colors */
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if(U.uiflag & USER_GLOBALUNDO) {
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ProjPixel *projPixel;
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ImBuf *tmpibuf = NULL;
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ImBuf *tmpibuf = NULL, *tmpibuf_float = NULL;
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LinkNode *pixel_node;
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UndoTile *tile;
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@ -3103,6 +3102,7 @@ static void project_paint_end( ProjPaintState *ps )
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int tile_index;
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int x_round, y_round;
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int x_tile, y_tile;
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int is_float = -1;
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/* context */
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ProjPaintImage *last_projIma;
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@ -3122,15 +3122,23 @@ static void project_paint_end( ProjPaintState *ps )
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/* ok we have a pixel, was it modified? */
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projPixel = (ProjPixel *)pixel_node->link;
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/* TODO - support float */
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if (projPixel->origColor.uint != *projPixel->pixel.uint_pt) {
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if (last_image_index != projPixel->image_index) {
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/* set the context */
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last_image_index = projPixel->image_index;
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last_projIma = ps->projImages + last_image_index;
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last_tile_width = IMAPAINT_TILE_NUMBER(last_projIma->ibuf->x);
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}
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if (last_image_index != projPixel->image_index) {
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/* set the context */
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last_image_index = projPixel->image_index;
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last_projIma = ps->projImages + last_image_index;
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last_tile_width = IMAPAINT_TILE_NUMBER(last_projIma->ibuf->x);
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is_float = last_projIma->ibuf->rect_float ? 1 : 0;
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}
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if ( (is_float == 0 && projPixel->origColor.uint != *projPixel->pixel.uint_pt) ||
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(is_float == 1 &&
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( projPixel->origColor.f[0] != projPixel->pixel.f_pt[0] ||
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projPixel->origColor.f[1] != projPixel->pixel.f_pt[1] ||
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projPixel->origColor.f[2] != projPixel->pixel.f_pt[2] ||
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projPixel->origColor.f[3] != projPixel->pixel.f_pt[3] ))
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) {
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x_tile = projPixel->x_px >> IMAPAINT_TILE_BITS;
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y_tile = projPixel->y_px >> IMAPAINT_TILE_BITS;
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@ -3142,16 +3150,20 @@ static void project_paint_end( ProjPaintState *ps )
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if (last_projIma->undoRect[tile_index]==NULL) {
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/* add the undo tile from the modified image, then write the original colors back into it */
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tile = last_projIma->undoRect[tile_index] = undo_init_tile(&last_projIma->ima->id, last_projIma->ibuf, &tmpibuf, x_tile, y_tile);
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tile = last_projIma->undoRect[tile_index] = undo_init_tile(&last_projIma->ima->id, last_projIma->ibuf, is_float ? (&tmpibuf_float):(&tmpibuf) , x_tile, y_tile);
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} else {
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tile = last_projIma->undoRect[tile_index];
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}
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/* This is a BIT ODD, but overwrite the undo tiles image info with this pixels original color
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* because allocating the tiles allong the way slows down painting */
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/* TODO float buffer */
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((unsigned int *)tile->rect)[ (projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE ] = projPixel->origColor.uint;
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if (is_float) {
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float *rgba_fp = ((float *)tile->rect) + (((projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE)) * 4;
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QUATCOPY(rgba_fp, projPixel->origColor.f);
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} else {
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((unsigned int *)tile->rect)[ (projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE ] = projPixel->origColor.uint;
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}
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}
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pixel_node = pixel_node->next;
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@ -3159,8 +3171,8 @@ static void project_paint_end( ProjPaintState *ps )
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}
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} while(bucket_index--);
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if (tmpibuf)
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IMB_freeImBuf(tmpibuf);
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if (tmpibuf) IMB_freeImBuf(tmpibuf);
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if (tmpibuf_float) IMB_freeImBuf(tmpibuf_float);
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}
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/* done calculating undo data */
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@ -3838,76 +3850,108 @@ static void *do_projectpaint_thread(void *ph_v)
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dist = (float)sqrt(dist_nosqrt);
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switch(ps->tool) {
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case PAINT_TOOL_CLONE:
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if (is_floatbuf) {
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if (((ProjPixelCloneFloat*)projPixel)->clonepx_f[3]) {
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alpha = brush_sample_falloff(ps->brush, dist) * projPixel->mask;
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if (alpha >= 0.0f) {
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IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelCloneFloat *)projPixel)->clonepx_f, alpha, blend);
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}
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}
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} else {
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if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
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alpha = brush_sample_falloff(ps->brush, dist) * projPixel->mask;
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if (alpha > 0.0f) {
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*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
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}
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}
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}
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break;
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case PAINT_TOOL_SMEAR:
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Vec2Subf(co, projPixel->projCoSS, pos_ofs);
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if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)) { /* Note, no interpolation here, only needed for clone, nearest should be is OK??? - c */
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brush_sample_tex(ps->brush, projPixel->projCoSS, rgba);
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alpha = rgba[3]*brush_sample_falloff(ps->brush, dist) * projPixel->mask;
|
||||
|
||||
/* drat! - this could almost be very simple if we ignore
|
||||
* the fact that applying the color directly gives feedback,
|
||||
* instead, collect the colors and apply after :/ */
|
||||
|
||||
#if 0 /* looks OK but not correct - also would need float buffer */
|
||||
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*256), blend);
|
||||
#endif
|
||||
|
||||
/* add to memarena instead */
|
||||
if (is_floatbuf) {
|
||||
/* TODO FLOAT */ /* Smear wont do float properly yet */
|
||||
/* Note, alpha*255 makes pixels darker */
|
||||
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_smear, projPixel->pixel.f_pt);
|
||||
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
|
||||
BLI_linklist_prepend_arena( &smearPixels_float, (void *)projPixel, smearArena );
|
||||
} else {
|
||||
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
|
||||
BLI_linklist_prepend_arena( &smearPixels, (void *)projPixel, smearArena );
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (ps->is_airbrush) alpha = brush_sample_falloff(ps->brush, dist) * projPixel->mask;
|
||||
else alpha = brush_sample_falloff_noalpha(ps->brush, dist);
|
||||
|
||||
if (ps->is_texbrush) {
|
||||
brush_sample_tex(ps->brush, projPixel->projCoSS, rgba);
|
||||
alpha = rgba[3]*brush_sample_falloff(ps->brush, dist) * projPixel->mask;
|
||||
|
||||
if (alpha > 0.0f) {
|
||||
if (is_floatbuf) {
|
||||
rgba[0] *= ps->brush->rgb[0];
|
||||
rgba[1] *= ps->brush->rgb[1];
|
||||
rgba[2] *= ps->brush->rgb[2];
|
||||
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha, blend);
|
||||
} else {
|
||||
rgba_ub[0] = FTOCHAR(rgba[0] * ps->brush->rgb[0]);
|
||||
rgba_ub[1] = FTOCHAR(rgba[1] * ps->brush->rgb[1]);
|
||||
rgba_ub[2] = FTOCHAR(rgba[2] * ps->brush->rgb[2]);
|
||||
rgba_ub[3] = FTOCHAR(rgba[3]);
|
||||
|
||||
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
alpha *= rgba[3];
|
||||
}
|
||||
|
||||
if (alpha >= 0.0f) {
|
||||
switch(ps->tool) {
|
||||
case PAINT_TOOL_CLONE:
|
||||
if (is_floatbuf) {
|
||||
if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
|
||||
|
||||
if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
|
||||
IMB_blend_color_float( projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
|
||||
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, projPixel->mask, IMB_BLEND_MIX);
|
||||
} else {
|
||||
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
|
||||
if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
|
||||
projPixel->newColor.uint = IMB_blend_color( projPixel->newColor.uint, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
|
||||
*projPixel->pixel.uint_pt = IMB_blend_color( projPixel->origColor.uint, projPixel->newColor.uint, (int)(projPixel->mask*255), IMB_BLEND_MIX);
|
||||
} else {
|
||||
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PAINT_TOOL_SMEAR:
|
||||
Vec2Subf(co, projPixel->projCoSS, pos_ofs);
|
||||
if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)) {
|
||||
|
||||
/* note, mask is used to modify the alpha here, this is not correct since it allows
|
||||
* accumulation of color greater then 'projPixel->mask' however in the case of smear its not
|
||||
* really that important to be correct as it is with clone and painting
|
||||
*/
|
||||
|
||||
/* drat! - this could almost be very simple if we ignore
|
||||
* the fact that applying the color directly gives feedback,
|
||||
* instead, collect the colors and apply after :/ */
|
||||
|
||||
#if 0 /* looks OK but not correct - also would need float buffer */
|
||||
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*256), blend);
|
||||
#endif
|
||||
|
||||
/* add to memarena instead */
|
||||
if (is_floatbuf) {
|
||||
/* TODO FLOAT */ /* Smear wont do float properly yet */
|
||||
/* Note, alpha*255 makes pixels darker */
|
||||
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_smear, projPixel->pixel.f_pt);
|
||||
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*255), blend);
|
||||
BLI_linklist_prepend_arena( &smearPixels_float, (void *)projPixel, smearArena );
|
||||
} else {
|
||||
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*255), blend);
|
||||
BLI_linklist_prepend_arena( &smearPixels, (void *)projPixel, smearArena );
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (is_floatbuf) {
|
||||
if (ps->is_texbrush) {
|
||||
rgba[0] *= ps->brush->rgb[0];
|
||||
rgba[1] *= ps->brush->rgb[1];
|
||||
rgba[2] *= ps->brush->rgb[2];
|
||||
} else {
|
||||
VECCOPY(rgba, ps->brush->rgb);
|
||||
}
|
||||
|
||||
if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
|
||||
IMB_blend_color_float( projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, blend);
|
||||
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, projPixel->mask, IMB_BLEND_MIX);
|
||||
} else {
|
||||
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha, blend);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if (ps->is_texbrush) {
|
||||
rgba_ub[0] = FTOCHAR(rgba[0] * ps->brush->rgb[0]);
|
||||
rgba_ub[1] = FTOCHAR(rgba[1] * ps->brush->rgb[1]);
|
||||
rgba_ub[2] = FTOCHAR(rgba[2] * ps->brush->rgb[2]);
|
||||
rgba_ub[3] = FTOCHAR(rgba[3]);
|
||||
} else {
|
||||
IMAPAINT_FLOAT_RGB_TO_CHAR(rgba_ub, ps->brush->rgb);
|
||||
rgba_ub[3] = 255;
|
||||
}
|
||||
|
||||
if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
|
||||
projPixel->newColor.uint = IMB_blend_color( projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
|
||||
*projPixel->pixel.uint_pt = IMB_blend_color( projPixel->origColor.uint, projPixel->newColor.uint, (int)(projPixel->mask*255), IMB_BLEND_MIX);
|
||||
} else {
|
||||
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
/* done painting */
|
||||
}
|
||||
|
||||
@ -4107,7 +4151,7 @@ static int project_paint_sub_stroke(ProjPaintState *ps, BrushPainter *painter, s
|
||||
}
|
||||
|
||||
|
||||
static void project_paint_stroke(ProjPaintState *ps, BrushPainter *painter, short *prevmval_i, short *mval_i, double time, int update, float pressure)
|
||||
static int project_paint_stroke(ProjPaintState *ps, BrushPainter *painter, short *prevmval_i, short *mval_i, double time, int update, float pressure)
|
||||
{
|
||||
int a, redraw = 0;
|
||||
|
||||
@ -4126,6 +4170,8 @@ static void project_paint_stroke(ProjPaintState *ps, BrushPainter *painter, shor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return redraw;
|
||||
}
|
||||
|
||||
/* this is only useful for debugging at the moment */
|
||||
@ -4344,15 +4390,22 @@ void imagepaint_paint(short mousebutton, short texpaint)
|
||||
time= PIL_check_seconds_timer();
|
||||
|
||||
if (project) { /* Projection Painting */
|
||||
int redraw = 1;
|
||||
if ( ((s.brush->flag & BRUSH_AIRBRUSH) || init) || ((mval[0] != prevmval[0]) || (mval[1] != prevmval[1])) ) {
|
||||
project_paint_stroke(&ps, painter, prevmval, mval, time, stroke_gp ? 0 : 1, pressure);
|
||||
redraw = project_paint_stroke(&ps, painter, prevmval, mval, time, stroke_gp ? 0 : 1, pressure);
|
||||
prevmval[0]= mval[0];
|
||||
prevmval[1]= mval[1];
|
||||
} else {
|
||||
if (stroke_gp==0)
|
||||
if (stroke_gp==0) {
|
||||
BIF_wait_for_statechange();
|
||||
}
|
||||
}
|
||||
|
||||
if (redraw==0) {
|
||||
/* Only so the brush outline is redrawn, pitty we need to do this
|
||||
* however it wont run when the mouse is still so not too bad */
|
||||
force_draw(0);
|
||||
}
|
||||
|
||||
init = 0;
|
||||
|
||||
} else {
|
||||
|
Loading…
Reference in New Issue
Block a user