* brush and airbrush match The Gimp, where the total color applied to a pixel during a stroke is limited by the brush opacity. With the airbrush option enabled it will accumulation over the opacity level (as it did before, irrespective of the settings).

* float buffer support for all painting operation and undo.
* only run brush_sample_tex() for textures brushes.
* redraw the brush outline even when nothing is painted.
This commit is contained in:
Campbell Barton 2008-11-24 02:13:24 +00:00
parent 0cf9844d00
commit 6adeff5778
3 changed files with 212 additions and 141 deletions

@ -53,6 +53,7 @@ int brush_clone_image_delete(struct Brush *brush);
/* sampling */
float brush_sample_falloff(struct Brush *brush, float dist);
float brush_sample_falloff_noalpha(struct Brush *brush, float dist);
void brush_sample_tex(struct Brush *brush, float *xy, float *rgba);
void brush_imbuf_new(struct Brush *brush, short flt, short texfalloff, int size,
struct ImBuf **imbuf);

@ -328,6 +328,23 @@ float brush_sample_falloff(Brush *brush, float dist)
return 0.0f;
}
float brush_sample_falloff_noalpha(Brush *brush, float dist)
{
float outer, inner;
outer = brush->size >> 1;
inner = outer*brush->innerradius;
if (dist <= inner) {
return 1.0f;
}
else if ((dist < outer) && (inner < outer)) {
return 1.0f - sqrt((dist - inner)/(outer - inner));
}
else
return 0.0f;
}
void brush_sample_tex(Brush *brush, float *xy, float *rgba)
{
MTex *mtex= brush->mtex[brush->texact];

@ -239,8 +239,10 @@ typedef struct ProjPaintState {
/* options for projection painting */
short do_occlude; /* Use raytraced occlusion? - ortherwise will paint right through to the back*/
short do_backfacecull; /* ignore faces with normals pointing away, skips a lot of raycasts if your normals are correctly flipped */
short is_ortho;
short do_mask_normal; /* mask out pixels based on their normals */
short is_ortho;
short is_airbrush; /* only to avoid using (ps.brush->flag & BRUSH_AIRBRUSH) */
short is_texbrush; /* only to avoid running */
#ifndef PROJ_DEBUG_NOSEAMBLEED
float seam_bleed_px;
#endif
@ -277,6 +279,7 @@ typedef union pixelStore
{
unsigned char ch[4];
unsigned int uint;
float f[4];
} PixelStore;
typedef struct ProjPixel {
@ -286,6 +289,7 @@ typedef struct ProjPixel {
short x_px, y_px;
PixelStore origColor;
PixelStore newColor;
PixelPointer pixel;
short image_index; /* if anyone wants to paint onto more then 32768 images they can bite me */
@ -297,11 +301,6 @@ typedef struct ProjPixelClone {
PixelStore clonepx;
} ProjPixelClone;
typedef struct ProjPixelCloneFloat {
struct ProjPixel __pp;
float clonepx_f[4];
} ProjPixelCloneFloat;
/* Finish projection painting structs */
@ -695,7 +694,7 @@ static int project_paint_PickColor(ProjPaintState *ps, float pt[2], float *rgba_
Vec2Weightf(uv, tf->uv[0], tf->uv[2], tf->uv[3], w);
}
ibuf = BKE_image_get_ibuf((Image *)tf->tpage, NULL); /* TODO - this may be slow */
ibuf = BKE_image_get_ibuf((Image *)tf->tpage, NULL); /* TODO - this may be slow, the only way around it is to have an ibuf index per face */
@ -1272,31 +1271,6 @@ static void screen_px_from_persp(
VecWeightf(pixelScreenCo, v1co, v2co, v3co, w);
}
#if 0
static void screen_px_from_persp(
ProjPaintState *ps, float uv[2],
float v1co[3], float v2co[3], float v3co[3], /* Worldspace coords */
float uv1co[2], float uv2co[2], float uv3co[2],
float pixelScreenCo[4],
float w[3])
{
BarycentricWeightsSimple2f(uv1co,uv2co,uv3co,uv,w);
pixelScreenCo[0] = v1co[0]*w[0] + v2co[0]*w[1] + v3co[0]*w[2];
pixelScreenCo[1] = v1co[1]*w[0] + v2co[1]*w[1] + v3co[1]*w[2];
pixelScreenCo[2] = v1co[2]*w[0] + v2co[2]*w[1] + v3co[2]*w[2];
pixelScreenCo[3] = 1.0;
Mat4MulVec4fl(ps->projectMat, pixelScreenCo);
// if( pixelScreenCo[3] > 0.001 ) { ??? TODO
/* screen space, not clamped */
pixelScreenCo[0] = (float)(curarea->winx/2.0f)+(curarea->winx/2.0f)*pixelScreenCo[0]/pixelScreenCo[3];
pixelScreenCo[1] = (float)(curarea->winy/2.0f)+(curarea->winy/2.0f)*pixelScreenCo[1]/pixelScreenCo[3];
pixelScreenCo[2] = pixelScreenCo[2]/pixelScreenCo[3]; /* Use the depth for bucket point occlusion */
}
#endif
/* Only run this function once for new ProjPixelClone's */
#define IMA_CHAR_PX_SIZE 4
@ -1309,6 +1283,7 @@ float project_paint_uvpixel_mask(
float w[3]
) {
float mask;
/* calculate mask */
if (ps->do_mask_normal) {
MFace *mf = ps->dm_mface + face_index;
@ -1352,17 +1327,20 @@ float project_paint_uvpixel_mask(
}
if (angle >= M_PI_2) {
mask = 0.0f;
return 0.0f;
} else {
angle = 1.0f - (angle / M_PI_2); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
mask = ((angle*angle) + angle) * 0.5f; /* nice mix of normal value and power of 2 */
}
mask = 1.0f - (angle / M_PI_2); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
}
} else {
mask = 1.0f;
}
if (ps->is_airbrush==0) {
mask *= ps->brush->alpha;
}
return mask;
}
@ -1390,11 +1368,7 @@ static ProjPixel *project_paint_uvpixel_init(
if (y<0) y += ibuf->y;
if (ps->tool==PAINT_TOOL_CLONE) {
if (ibuf->rect_float) {
size = sizeof(ProjPixelCloneFloat);
} else {
size = sizeof(ProjPixelClone);
}
} else if (ps->tool==PAINT_TOOL_SMEAR) {
size = sizeof(ProjPixelClone);
} else {
@ -1405,10 +1379,13 @@ static ProjPixel *project_paint_uvpixel_init(
if (ibuf->rect_float) {
projPixel->pixel.f_pt = ((( float * ) ibuf->rect_float) + (( x + y * ibuf->x ) * IMA_CHAR_PX_SIZE));
/* TODO float support for origColor */
projPixel->origColor.f[0] = projPixel->newColor.f[0] = projPixel->pixel.f_pt[0];
projPixel->origColor.f[1] = projPixel->newColor.f[1] = projPixel->pixel.f_pt[1];
projPixel->origColor.f[2] = projPixel->newColor.f[2] = projPixel->pixel.f_pt[2];
projPixel->origColor.f[3] = projPixel->newColor.f[3] = projPixel->pixel.f_pt[3];
} else {
projPixel->pixel.ch_pt = ((( unsigned char * ) ibuf->rect) + (( x + y * ibuf->x ) * IMA_CHAR_PX_SIZE));
projPixel->origColor.uint = *projPixel->pixel.uint_pt;
projPixel->origColor.uint = projPixel->newColor.uint = *projPixel->pixel.uint_pt;
}
/* screenspace unclamped, we could keep its z and w values but dont need them at the moment */
@ -1426,7 +1403,6 @@ static ProjPixel *project_paint_uvpixel_init(
/* done with view3d_project_float inline */
if (ps->tool==PAINT_TOOL_CLONE) {
if (ps->dm_mtface_clone) {
/* TODO - float buffer */
ImBuf *ibuf_other;
MTFace *tf_other = ps->dm_mtface_clone + face_index;
float *uvCo1, *uvCo2, *uvCo3;
@ -1440,8 +1416,6 @@ static ProjPixel *project_paint_uvpixel_init(
uvCo3 = tf_other->uv[2];
}
((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0;
if (tf_other->tpage && ( ibuf_other = BKE_image_get_ibuf((Image *)tf_other->tpage, NULL) )) {
/* BKE_image_get_ibuf - TODO - this may be slow */
@ -1459,24 +1433,41 @@ static ProjPixel *project_paint_uvpixel_init(
x = x * ibuf_other->x - 0.5f;
y = y * ibuf_other->y - 0.5f;
/* TODO - float buffer check */
bilinear_interpolation_color(ibuf_other, ((ProjPixelClone *)projPixel)->clonepx.ch, NULL, x, y);
if (ibuf->rect_float) {
if (ibuf_other->rect_float) { /* from float to float */
bilinear_interpolation_color(ibuf_other, NULL, ((ProjPixelClone *)projPixel)->clonepx.f, x, y);
} else { /* from char to float */
unsigned char rgba_ub[4];
bilinear_interpolation_color(ibuf_other, rgba_ub, NULL, x, y);
IMAPAINT_CHAR_RGBA_TO_FLOAT(((ProjPixelClone *)projPixel)->clonepx.f, rgba_ub);
}
} else {
if (ibuf_other->rect_float) { /* float to char */
float rgba[4];
bilinear_interpolation_color(ibuf_other, NULL, rgba, x, y);
IMAPAINT_FLOAT_RGBA_TO_CHAR(((ProjPixelClone *)projPixel)->clonepx.ch, rgba)
} else { /* char to char */
bilinear_interpolation_color(ibuf_other, ((ProjPixelClone *)projPixel)->clonepx.ch, NULL, x, y);
}
}
} else {
if (ibuf->rect_float) {
((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0;
} else {
((ProjPixelClone *)projPixel)->clonepx.f[3] = 0;
}
}
} else {
float co[2];
/* Initialize clone pixels - note that this is a bit of a waste since some of these are being indirectly initialized :/ */
/* TODO - possibly only run this for directly ativated buckets when cloning */
Vec2Subf(co, projPixel->projCoSS, ps->clone_offset);
/* no need to initialize the bucket, we're only checking buckets faces and for this
* the faces are alredy initialized in project_paint_delayed_face_init(...) */
if (ibuf->rect_float) {
if (!project_paint_PickColor(ps, co, ((ProjPixelCloneFloat *)projPixel)->clonepx_f, NULL, 1)) {
((ProjPixelCloneFloat *)projPixel)->clonepx_f[3] = 0; /* zero alpha - ignore */
if (!project_paint_PickColor(ps, co, ((ProjPixelClone *)projPixel)->clonepx.f, NULL, 1)) {
((ProjPixelClone *)projPixel)->clonepx.f[3] = 0; /* zero alpha - ignore */
}
} else {
if (!project_paint_PickColor(ps, co, NULL, ((ProjPixelClone *)projPixel)->clonepx.ch, 1)) {
@ -2778,6 +2769,11 @@ static void project_paint_begin( ProjPaintState *ps, short mval[2])
}
ps->is_airbrush = (ps->brush->flag & BRUSH_AIRBRUSH) ? 1 : 0;
ps->is_texbrush = (ps->brush->mtex[ps->brush->texact] && ps->brush->mtex[ps->brush->texact]->tex) ? 1 : 0;
/* calculate vert screen coords
* run this early so we can calculate the x/y resolution of our bucket rect */
@ -2814,7 +2810,10 @@ static void project_paint_begin( ProjPaintState *ps, short mval[2])
(*projScreenCo)[2] = (*projScreenCo)[2]/(*projScreenCo)[3]; /* Use the depth for bucket point occlusion */
DO_MINMAX2((*projScreenCo), ps->screen_min, ps->screen_max);
} else {
/* TODO - deal with cases where 1 side of a face goes behind the view ? */
/* TODO - deal with cases where 1 side of a face goes behind the view ?
*
* After some research this is actually very tricky, only option is to
* clip the derived mesh before painting, which is a Pain */
(*projScreenCo)[0] = MAXFLOAT;
}
}
@ -3095,7 +3094,7 @@ static void project_paint_end( ProjPaintState *ps )
/* build undo data from original pixel colors */
if(U.uiflag & USER_GLOBALUNDO) {
ProjPixel *projPixel;
ImBuf *tmpibuf = NULL;
ImBuf *tmpibuf = NULL, *tmpibuf_float = NULL;
LinkNode *pixel_node;
UndoTile *tile;
@ -3103,6 +3102,7 @@ static void project_paint_end( ProjPaintState *ps )
int tile_index;
int x_round, y_round;
int x_tile, y_tile;
int is_float = -1;
/* context */
ProjPaintImage *last_projIma;
@ -3122,16 +3122,24 @@ static void project_paint_end( ProjPaintState *ps )
/* ok we have a pixel, was it modified? */
projPixel = (ProjPixel *)pixel_node->link;
/* TODO - support float */
if (projPixel->origColor.uint != *projPixel->pixel.uint_pt) {
if (last_image_index != projPixel->image_index) {
/* set the context */
last_image_index = projPixel->image_index;
last_projIma = ps->projImages + last_image_index;
last_tile_width = IMAPAINT_TILE_NUMBER(last_projIma->ibuf->x);
is_float = last_projIma->ibuf->rect_float ? 1 : 0;
}
if ( (is_float == 0 && projPixel->origColor.uint != *projPixel->pixel.uint_pt) ||
(is_float == 1 &&
( projPixel->origColor.f[0] != projPixel->pixel.f_pt[0] ||
projPixel->origColor.f[1] != projPixel->pixel.f_pt[1] ||
projPixel->origColor.f[2] != projPixel->pixel.f_pt[2] ||
projPixel->origColor.f[3] != projPixel->pixel.f_pt[3] ))
) {
x_tile = projPixel->x_px >> IMAPAINT_TILE_BITS;
y_tile = projPixel->y_px >> IMAPAINT_TILE_BITS;
@ -3142,16 +3150,20 @@ static void project_paint_end( ProjPaintState *ps )
if (last_projIma->undoRect[tile_index]==NULL) {
/* add the undo tile from the modified image, then write the original colors back into it */
tile = last_projIma->undoRect[tile_index] = undo_init_tile(&last_projIma->ima->id, last_projIma->ibuf, &tmpibuf, x_tile, y_tile);
tile = last_projIma->undoRect[tile_index] = undo_init_tile(&last_projIma->ima->id, last_projIma->ibuf, is_float ? (&tmpibuf_float):(&tmpibuf) , x_tile, y_tile);
} else {
tile = last_projIma->undoRect[tile_index];
}
/* This is a BIT ODD, but overwrite the undo tiles image info with this pixels original color
* because allocating the tiles allong the way slows down painting */
/* TODO float buffer */
((unsigned int *)tile->rect)[ (projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE ] = projPixel->origColor.uint;
if (is_float) {
float *rgba_fp = ((float *)tile->rect) + (((projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE)) * 4;
QUATCOPY(rgba_fp, projPixel->origColor.f);
} else {
((unsigned int *)tile->rect)[ (projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE ] = projPixel->origColor.uint;
}
}
pixel_node = pixel_node->next;
@ -3159,8 +3171,8 @@ static void project_paint_end( ProjPaintState *ps )
}
} while(bucket_index--);
if (tmpibuf)
IMB_freeImBuf(tmpibuf);
if (tmpibuf) IMB_freeImBuf(tmpibuf);
if (tmpibuf_float) IMB_freeImBuf(tmpibuf_float);
}
/* done calculating undo data */
@ -3838,21 +3850,33 @@ static void *do_projectpaint_thread(void *ph_v)
dist = (float)sqrt(dist_nosqrt);
if (ps->is_airbrush) alpha = brush_sample_falloff(ps->brush, dist) * projPixel->mask;
else alpha = brush_sample_falloff_noalpha(ps->brush, dist);
if (ps->is_texbrush) {
brush_sample_tex(ps->brush, projPixel->projCoSS, rgba);
alpha *= rgba[3];
}
if (alpha >= 0.0f) {
switch(ps->tool) {
case PAINT_TOOL_CLONE:
if (is_floatbuf) {
if (((ProjPixelCloneFloat*)projPixel)->clonepx_f[3]) {
alpha = brush_sample_falloff(ps->brush, dist) * projPixel->mask;
if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
if (alpha >= 0.0f) {
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelCloneFloat *)projPixel)->clonepx_f, alpha, blend);
if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
IMB_blend_color_float( projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, projPixel->mask, IMB_BLEND_MIX);
} else {
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
}
}
} else {
if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
alpha = brush_sample_falloff(ps->brush, dist) * projPixel->mask;
if (alpha > 0.0f) {
if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
projPixel->newColor.uint = IMB_blend_color( projPixel->newColor.uint, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
*projPixel->pixel.uint_pt = IMB_blend_color( projPixel->origColor.uint, projPixel->newColor.uint, (int)(projPixel->mask*255), IMB_BLEND_MIX);
} else {
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
}
}
@ -3860,54 +3884,74 @@ static void *do_projectpaint_thread(void *ph_v)
break;
case PAINT_TOOL_SMEAR:
Vec2Subf(co, projPixel->projCoSS, pos_ofs);
if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)) { /* Note, no interpolation here, only needed for clone, nearest should be is OK??? - c */
brush_sample_tex(ps->brush, projPixel->projCoSS, rgba);
alpha = rgba[3]*brush_sample_falloff(ps->brush, dist) * projPixel->mask;
if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)) {
/* note, mask is used to modify the alpha here, this is not correct since it allows
* accumulation of color greater then 'projPixel->mask' however in the case of smear its not
* really that important to be correct as it is with clone and painting
*/
/* drat! - this could almost be very simple if we ignore
* the fact that applying the color directly gives feedback,
* instead, collect the colors and apply after :/ */
#if 0 /* looks OK but not correct - also would need float buffer */
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*256), blend);
#endif
#if 0 /* looks OK but not correct - also would need float buffer */
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*256), blend);
#endif
/* add to memarena instead */
if (is_floatbuf) {
/* TODO FLOAT */ /* Smear wont do float properly yet */
/* Note, alpha*255 makes pixels darker */
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_smear, projPixel->pixel.f_pt);
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*255), blend);
BLI_linklist_prepend_arena( &smearPixels_float, (void *)projPixel, smearArena );
} else {
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*255), blend);
BLI_linklist_prepend_arena( &smearPixels, (void *)projPixel, smearArena );
}
}
break;
default:
brush_sample_tex(ps->brush, projPixel->projCoSS, rgba);
alpha = rgba[3]*brush_sample_falloff(ps->brush, dist) * projPixel->mask;
if (alpha > 0.0f) {
if (is_floatbuf) {
if (ps->is_texbrush) {
rgba[0] *= ps->brush->rgb[0];
rgba[1] *= ps->brush->rgb[1];
rgba[2] *= ps->brush->rgb[2];
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha, blend);
} else {
VECCOPY(rgba, ps->brush->rgb);
}
if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
IMB_blend_color_float( projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, blend);
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, projPixel->mask, IMB_BLEND_MIX);
} else {
IMB_blend_color_float( projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha, blend);
}
} else {
if (ps->is_texbrush) {
rgba_ub[0] = FTOCHAR(rgba[0] * ps->brush->rgb[0]);
rgba_ub[1] = FTOCHAR(rgba[1] * ps->brush->rgb[1]);
rgba_ub[2] = FTOCHAR(rgba[2] * ps->brush->rgb[2]);
rgba_ub[3] = FTOCHAR(rgba[3]);
} else {
IMAPAINT_FLOAT_RGB_TO_CHAR(rgba_ub, ps->brush->rgb);
rgba_ub[3] = 255;
}
if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
projPixel->newColor.uint = IMB_blend_color( projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
*projPixel->pixel.uint_pt = IMB_blend_color( projPixel->origColor.uint, projPixel->newColor.uint, (int)(projPixel->mask*255), IMB_BLEND_MIX);
} else {
*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
}
}
break;
}
}
/* done painting */
}
@ -4107,7 +4151,7 @@ static int project_paint_sub_stroke(ProjPaintState *ps, BrushPainter *painter, s
}
static void project_paint_stroke(ProjPaintState *ps, BrushPainter *painter, short *prevmval_i, short *mval_i, double time, int update, float pressure)
static int project_paint_stroke(ProjPaintState *ps, BrushPainter *painter, short *prevmval_i, short *mval_i, double time, int update, float pressure)
{
int a, redraw = 0;
@ -4126,6 +4170,8 @@ static void project_paint_stroke(ProjPaintState *ps, BrushPainter *painter, shor
}
}
}
return redraw;
}
/* this is only useful for debugging at the moment */
@ -4344,15 +4390,22 @@ void imagepaint_paint(short mousebutton, short texpaint)
time= PIL_check_seconds_timer();
if (project) { /* Projection Painting */
int redraw = 1;
if ( ((s.brush->flag & BRUSH_AIRBRUSH) || init) || ((mval[0] != prevmval[0]) || (mval[1] != prevmval[1])) ) {
project_paint_stroke(&ps, painter, prevmval, mval, time, stroke_gp ? 0 : 1, pressure);
redraw = project_paint_stroke(&ps, painter, prevmval, mval, time, stroke_gp ? 0 : 1, pressure);
prevmval[0]= mval[0];
prevmval[1]= mval[1];
} else {
if (stroke_gp==0)
if (stroke_gp==0) {
BIF_wait_for_statechange();
}
}
if (redraw==0) {
/* Only so the brush outline is redrawn, pitty we need to do this
* however it wont run when the mouse is still so not too bad */
force_draw(0);
}
init = 0;
} else {