making this consistent with texture brush selector in the 3d viewport

This commit is contained in:
Tom Musgrove 2010-07-21 08:23:57 +00:00
parent d17ce0f148
commit 6b2c4dfe73

@ -562,22 +562,10 @@ class IMAGE_PT_paint(bpy.types.Panel):
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
wide_ui = context.region.width > narrowui
col = layout.split().column()
row = col.row()
row.template_list(toolsettings, "brushes", toolsettings, "active_brush_index", rows=2)
col.template_ID(toolsettings, "brush", new="brush.add")
if wide_ui:
sub = layout.row(align=True)
else:
sub = layout.column(align=True)
sub.prop_enum(brush, "imagepaint_tool", 'DRAW')
sub.prop_enum(brush, "imagepaint_tool", 'SOFTEN')
sub.prop_enum(brush, "imagepaint_tool", 'CLONE')
sub.prop_enum(brush, "imagepaint_tool", 'SMEAR')
col.template_ID_preview(toolsettings, "brush", new="brush.add", filter="is_imapaint_brush", rows=3, cols=8)
if brush:
col = layout.column()