Merge branch 'blender-v2.92-release'
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commit
6b4cd92e4d
@ -1715,7 +1715,12 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
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GPU_matrix_identity_set();
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GPU_matrix_identity_projection_set();
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const bool do_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
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const bool do_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0 ||
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(ELEM(v3d->shading.type, OB_WIRE, OB_SOLID)) ||
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(ELEM(v3d->shading.type, OB_MATERIAL) &&
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(v3d->shading.flag & V3D_SHADING_SCENE_WORLD) == 0) ||
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(ELEM(v3d->shading.type, OB_RENDER) &&
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(v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0);
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GPU_viewport_unbind_from_offscreen(render_viewport, ofs, do_color_management, do_overlays);
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if (draw_background) {
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