Fixed outliner to update when scriptlinks are altered.
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@ -265,6 +265,7 @@ void do_scriptbuts(unsigned short event)
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}
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allqueue(REDRAWBUTSSCRIPT, 0);
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allqueue(REDRAWOOPS, 0);
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}
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void draw_scriptlink(uiBlock *block, ScriptLink *script, int sx, int sy, int scene)
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