Detect SSE building support with cmake, and moved setting the defines

out of the render mode cmake file into the main one. Should fix PPC
compile, and hopefully not break others.
This commit is contained in:
Brecht Van Lommel 2010-07-04 18:40:59 +00:00
parent effefdc9fa
commit 6c0f3d052e
3 changed files with 40 additions and 13 deletions

@ -181,3 +181,20 @@ MACRO(SETUP_LIBLINKS
TARGET_LINK_LIBRARIES(${target} ${PTHREADS_LIB})
ENDIF(WIN32)
ENDMACRO(SETUP_LIBLINKS)
MACRO(TEST_SSE_SUPPORT)
INCLUDE(CHECKCXXSOURCECOMPILES)
MESSAGE(STATUS "Detecting SSE support")
IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_REQUIRED_FLAGS "-msse -msse2")
ELSEIF(MSVC)
SET(CMAKE_REQUIRED_FLAGS "/arch:SSE2")
ENDIF()
CHECK_CXX_SOURCE_COMPILES("
#include <xmmintrin.h>
int main() { __m128 v = _mm_setzero_ps(); return 0; }"
SUPPORT_SSE_BUILD)
ENDMACRO(TEST_SSE_SUPPORT)

@ -59,6 +59,10 @@ SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib)
# ...but thats quite involved, make sure this matches the blender version.
SET(BLENDER_VERSION 2.5)
#-----------------------------------------------------------------------------
# Load some macros.
INCLUDE(CMake/macros.cmake)
#-----------------------------------------------------------------------------
# Set default config options
@ -114,7 +118,7 @@ OPTION(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the rayt
OPTION(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking" OFF)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
IF (APPLE)
IF(APPLE)
OPTION(WITH_COCOA "Use Cocoa framework instead of deprecated Carbon" ON)
OPTION(USE_QTKIT "Use QtKit instead of Carbon quicktime (needed for having partial quicktime for 64bit)" OFF)
OPTION(WITH_LIBS10.5 "Use 10.5 libs (needed for 64bit builds)" OFF)
@ -128,6 +132,8 @@ IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
MESSAGE("WARNING: WITH_PLAYER needs WITH_GAMEENGINE")
ENDIF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
TEST_SSE_SUPPORT()
# disabled for now, not supported
# OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
@ -139,10 +145,6 @@ ENDIF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
#
# When changing any of this remember to update the notes in doc/blender-cmake.txt
#-----------------------------------------------------------------------------
# Load some macros.
INCLUDE(CMake/macros.cmake)
#-----------------------------------------------------------------------------
#Platform specifics
@ -308,9 +310,11 @@ IF(UNIX AND NOT APPLE)
SET(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing -Wno-char-subscripts")
IF(WITH_RAYOPTIMIZATION)
SET(PLATFORM_CFLAGS " -msse ${PLATFORM_CFLAGS}")
ENDIF(WITH_RAYOPTIMIZATION)
IF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
SET(PLATFORM_CFLAGS " -msse -msse2 ${PLATFORM_CFLAGS}")
ADD_DEFINITIONS(-D__SSE__)
ADD_DEFINITIONS(-D__MMX__)
ENDIF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
SET(PLATFORM_LINKFLAGS "-pthread")
@ -396,6 +400,11 @@ IF(WIN32)
SET(QUICKTIME_LIBPATH ${QUICKTIME}/Libraries)
ENDIF(WITH_QUICKTIME)
IF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
ADD_DEFINITIONS(-D__SSE__)
ADD_DEFINITIONS(-D__MMX__)
ENDIF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
IF(MSVC)
IF(CMAKE_CL_64)
SET(LLIBS kernel32 user32 vfw32 winmm ws2_32 )
@ -797,6 +806,12 @@ IF(APPLE)
SET(TIFF_LIBPATH ${TIFF}/lib)
ENDIF(WITH_TIFF)
IF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
SET(PLATFORM_CFLAGS " -msse -msse2 ${PLATFORM_CFLAGS}")
ADD_DEFINITIONS(-D__SSE__)
ADD_DEFINITIONS(-D__MMX__)
ENDIF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
SET(EXETYPE MACOSX_BUNDLE)
SET(CMAKE_C_FLAGS_DEBUG "-fno-strict-aliasing -g")

@ -54,11 +54,6 @@ IF(APPLE)
ENDIF(CMAKE_OSX_ARCHITECTURES MATCHES "i386" OR CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
ENDIF(APPLE)
IF(WITH_RAYOPTIMIZATION)
ADD_DEFINITIONS(-D__SSE__)
ADD_DEFINITIONS(-D__MMX__)
ENDIF(WITH_RAYOPTIMIZATION)
#TODO
#if env['OURPLATFORM']=='linux2':
# cflags='-pthread'