Added Ambient channel in "Map To" Panel for materials. Is now means to
control AO and Radio with texture too.
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2b8c917de3
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6d2970e406
@ -172,6 +172,7 @@ typedef struct Material {
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#define MAP_HAR 256
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#define MAP_RAYMIRR 512
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#define MAP_TRANSLU 1024
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#define MAP_AMB 2048
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#define MAP_DISPLACE 4096
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/* pr_type */
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@ -1099,7 +1099,7 @@ int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex)
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void do_material_tex(ShadeInput *shi)
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{
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Object *ob;
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Material *mat_col, *mat_colspec, *mat_colmir, *mat_ref;
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Material *mat_col, *mat_colspec, *mat_colmir, *mat_ref, *mat_amb;
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Material *mat_spec, *mat_har, *mat_emit, *mat_alpha, *mat_ray_mirr, *mat_translu;
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MTex *mtex;
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Tex *tex;
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@ -1110,7 +1110,7 @@ void do_material_tex(ShadeInput *shi)
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/* here: test flag if there's a tex (todo) */
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mat_col=mat_colspec=mat_colmir=mat_ref=mat_spec=mat_har=mat_emit=mat_alpha=mat_ray_mirr=mat_translu= shi->mat;
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mat_col=mat_colspec=mat_colmir=mat_ref=mat_spec=mat_har=mat_emit=mat_alpha=mat_ray_mirr=mat_translu=mat_amb= shi->mat;
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for(tex_nr=0; tex_nr<8; tex_nr++) {
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@ -1565,6 +1565,21 @@ void do_material_tex(ShadeInput *shi)
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}
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mat_translu= shi->matren;
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}
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if(mtex->mapto & MAP_AMB) {
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if(mtex->maptoneg & MAP_AMB) {factt= facm; facmm= fact;}
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else {factt= fact; facmm= facm;}
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if(mtex->blendtype==MTEX_BLEND)
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shi->matren->amb= factt*mtex->def_var+ facmm*mat_translu->amb;
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else if(mtex->blendtype==MTEX_MUL)
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shi->matren->amb= (facmul+factt)*mat_translu->amb;
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else {
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shi->matren->amb= factt+mat_translu->amb;
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if(shi->matren->amb<0.0) shi->matren->amb= 0.0;
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else if(shi->matren->amb>1.0) shi->matren->amb= 1.0;
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}
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mat_amb= shi->matren;
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}
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}
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}
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}
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@ -2293,12 +2293,13 @@ static void material_panel_map_to(Material *ma)
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/* MAP TO */
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uiBlockBeginAlign(block);
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uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 900,180,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material");
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uiDefButS(block, TOG3|BIT|1, B_MATPRV, "Nor", 960,180,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
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uiDefButS(block, TOG|BIT|2, B_MATPRV, "Csp", 1020,180,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour");
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uiDefButS(block, TOG|BIT|3, B_MATPRV, "Cmir", 1080,180,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affext the mirror colour");
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uiDefButS(block, TOG3|BIT|4, B_MATPRV, "Ref", 1140,180,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
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uiDefButS(block, TOG3|BIT|5, B_MATPRV, "Spec", 1200,180,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
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uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 900,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material");
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uiDefButS(block, TOG3|BIT|1, B_MATPRV, "Nor", 950,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
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uiDefButS(block, TOG|BIT|2, B_MATPRV, "Csp", 1000,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour");
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uiDefButS(block, TOG|BIT|3, B_MATPRV, "Cmir", 1050,180,55,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affext the mirror colour");
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uiDefButS(block, TOG3|BIT|4, B_MATPRV, "Ref", 1105,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
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uiDefButS(block, TOG3|BIT|5, B_MATPRV, "Spec", 1155,180,55,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
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uiDefButS(block, TOG3|BIT|11, B_MATPRV, "Amb", 1210,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient");
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uiDefButS(block, TOG3|BIT|8, B_MATPRV, "Hard", 900,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value");
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uiDefButS(block, TOG3|BIT|9, B_MATPRV, "RayMir",960,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
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