Fix for multimodifier commit breaking game engine compile.

This commit is contained in:
Brecht Van Lommel 2007-11-17 21:12:25 +00:00
parent 6ce8374990
commit 6d5396fc65

@ -175,7 +175,7 @@ void BL_SkinDeformer::Update(void)
for (int v =0; v<m_bmesh->totvert; v++)
VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL );
armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL, NULL );
RecalcNormals();
/* Update the current frame */