* added an option not to use projection painting (use existing 3D paint)
* further tweak limits to get rid of some face clipping problems.
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d138a6d43c
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@ -803,10 +803,11 @@ typedef struct Scene {
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#define IMAGEPAINT_DRAW_TOOL_DRAWING 4
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/* projection painting only */
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#define IMAGEPAINT_PROJECT_XRAY 8
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#define IMAGEPAINT_PROJECT_BACKFACE 16
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#define IMAGEPAINT_PROJECT_CLONE_LAYER 32
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#define IMAGEPAINT_PROJECT_FLAT 64
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#define IMAGEPAINT_PROJECT_DISABLE 8 /* Non projection 3D painting */
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#define IMAGEPAINT_PROJECT_XRAY 16
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#define IMAGEPAINT_PROJECT_BACKFACE 32
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#define IMAGEPAINT_PROJECT_CLONE_LAYER 64
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#define IMAGEPAINT_PROJECT_FLAT 128
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/* toolsettings->uvcalc_flag */
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#define UVCALC_FILLHOLES 1
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@ -6337,14 +6337,16 @@ static void editing_panel_mesh_paint(void)
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yco= 160;
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uiBlockBeginAlign(block);
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//uiDefButS(block, ROW, B_BRUSHCHANGE, "Draw", 0 ,yco,108,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
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//uiDefButS(block, ROW, B_BRUSHCHANGE, "Soften", 108 ,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
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//uiDefButS(block, ROW, B_BRUSHCHANGE, "Smear", 214,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Draw", 0 ,yco,108,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
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//uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Soften", 80 ,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Smear", 108 ,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Clone", 214,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_CLONE, 0, 0, "Clone brush, use RMB to drag source image");
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if ((settings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)==0) {
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Draw", 0 ,yco,108,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Smear", 108 ,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Clone", 214,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_CLONE, 0, 0, "Clone brush, use RMB to drag source image");
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}
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else {
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uiDefButS(block, ROW, B_BRUSHCHANGE, "Draw", 0 ,yco,108,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
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uiDefButS(block, ROW, B_BRUSHCHANGE, "Soften", 108 ,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
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uiDefButS(block, ROW, B_BRUSHCHANGE, "Smear", 214,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
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}
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uiBlockEndAlign(block);
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yco -= 30;
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@ -6368,19 +6370,25 @@ static void editing_panel_mesh_paint(void)
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uiDefButF(block, NUM, B_NOP, "Rate ", xco+10,yco-45,butw,19, &brush->rate, 0.01, 1.0, 0, 0, "Number of paints per second for Airbrush");
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uiBlockEndAlign(block);
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yco -= 25;
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_DISABLE, B_REDR, "Project Paint", xco+10,yco-70,butw,19, &settings->imapaint.flag, 0, 0, 0, 0, "Use projection painting for improved consistency in the brush strokes");
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/* Projection Painting */
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_XRAY, B_NOP, "Occlude", xco+10,yco-45,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Only paint onto the faces directly under the brush (slower)");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_BACKFACE, B_NOP, "Cull", xco+10+butw/2,yco-45,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
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yco -= 50;
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal", xco+10,yco-65,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Paint most on faces pointing towards the view");
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uiDefButC(block, NUM, B_NOP, "", xco+10 +(butw/2),yco-65,butw/2,19, &settings->imapaint.normal_angle, 10.0, 90.0, 0, 0, "Paint most on faces pointing towards the view acording to this angle)");
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if ((settings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)==0) {
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//uiDefButBitS(block, TOG|BIT, BRUSH_TORUS, B_BRUSHCHANGE, "Wrap", xco+10,yco-25,butw,19, &brush->flag, 0, 0, 0, 0, "Enables torus wrapping");
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/* Projection Painting */
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_XRAY, B_NOP, "Occlude", xco+10,yco-45,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Only paint onto the faces directly under the brush (slower)");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_BACKFACE, B_NOP, "Cull", xco+10+butw/2,yco-45,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal", xco+10,yco-65,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Paint most on faces pointing towards the view");
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uiDefButC(block, NUM, B_NOP, "", xco+10 +(butw/2),yco-65,butw/2,19, &settings->imapaint.normal_angle, 10.0, 90.0, 0, 0, "Paint most on faces pointing towards the view acording to this angle)");
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uiDefButC(block, NUM, B_NOP, "Bleed: ", xco+10,yco-85,butw,19, &settings->imapaint.seam_bleed, 0.0, 8.0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
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uiBlockEndAlign(block);
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}
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uiDefButC(block, NUM, B_NOP, "Bleed: ", xco+10,yco-85,butw,19, &settings->imapaint.seam_bleed, 0.0, 8.0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButF(block, COL, B_VPCOLSLI, "", 0,yco,200,19, brush->rgb, 0, 0, 0, 0, "");
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uiDefButF(block, NUMSLI, B_NOP, "Opacity ", 0,yco-20,180,19, &brush->alpha, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");
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@ -159,7 +159,7 @@ typedef struct ImagePaintPartialRedraw {
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//#define PROJ_DEBUG_PAINT 1
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//#define PROJ_DEBUG_NOSEAMBLEED 1
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#define PROJ_DEBUG_PRINT_CLIP 1
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//#define PROJ_DEBUG_PRINT_CLIP 1
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#define PROJ_DEBUG_WINCLIP 1
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/* projectFaceSeamFlags options */
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@ -185,7 +185,7 @@ typedef struct ImagePaintPartialRedraw {
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// #define PROJ_BUCKET_CLONE_INIT 1<<1
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/* used for testing doubles, if a point is on a line etc */
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#define PROJ_GEOM_TOLERANCE 0.00001f
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#define PROJ_GEOM_TOLERANCE 0.0002f
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/* vert flags */
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#define PROJ_VERT_CULL 1
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@ -1935,18 +1935,18 @@ static void project_bucket_clip_face(
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/* use IsectPT2Df_limit here so we catch points are are touching the tri edge (or a small fraction over) */
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bucket_bounds_ss[0][0] = bucket_bounds->xmax;
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bucket_bounds_ss[0][1] = bucket_bounds->ymin;
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inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[0], v1coSS, v2coSS, v3coSS, 0.001f) ? ISECT_1 : 0);
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inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[0], v1coSS, v2coSS, v3coSS, 0.01f) ? ISECT_1 : 0);
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bucket_bounds_ss[1][0] = bucket_bounds->xmax;
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bucket_bounds_ss[1][1] = bucket_bounds->ymax;
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inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[1], v1coSS, v2coSS, v3coSS, 0.001f) ? ISECT_2 : 0);
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inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[1], v1coSS, v2coSS, v3coSS, 0.01f) ? ISECT_2 : 0);
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bucket_bounds_ss[2][0] = bucket_bounds->xmin;
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bucket_bounds_ss[2][1] = bucket_bounds->ymax;
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inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[2], v1coSS, v2coSS, v3coSS, 0.001f) ? ISECT_3 : 0);
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inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[2], v1coSS, v2coSS, v3coSS, 0.01f) ? ISECT_3 : 0);
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bucket_bounds_ss[3][0] = bucket_bounds->xmin;
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bucket_bounds_ss[3][1] = bucket_bounds->ymin;
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inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[3], v1coSS, v2coSS, v3coSS, 0.001f) ? ISECT_4 : 0);
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inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[3], v1coSS, v2coSS, v3coSS, 0.01f) ? ISECT_4 : 0);
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if (inside_face_flag == ISECT_ALL4) {
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/* bucket is totally inside the screenspace face, we can safely use weights */
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@ -4377,7 +4377,11 @@ void imagepaint_paint(short mousebutton, short texpaint)
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if(!settings->imapaint.brush)
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return;
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project = texpaint;
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if (texpaint) { /* are we painting in the 3D view ? */
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if ((settings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)==0) {
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project= 1;
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}
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}
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if (G.qual & LR_CTRLKEY) {
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