Fix too much memory usage for Cycles attribute map.

Thanks to Thomas Krebs for identifying the problem and solution.
This commit is contained in:
Brecht Van Lommel 2018-05-21 11:08:03 +02:00
parent 9f2ae547c0
commit 6d8aa85051

@ -1307,7 +1307,7 @@ void MeshManager::update_svm_attributes(Device *, DeviceScene *dscene, Scene *sc
return;
/* create attribute map */
uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size*scene->meshes.size());
uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size);
memset(attr_map, 0, dscene->attributes_map.size()*sizeof(uint));
for(size_t i = 0; i < scene->meshes.size(); i++) {