Add global control over disabling high-resolution smoke draw
Can be found in the viewport's simplify panel, allows to easily disable high-res display for all the smokes in the scene.
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@ -1912,7 +1912,7 @@ class CYCLES_RENDER_PT_simplify_viewport(CyclesButtonsPanel, Panel):
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col.prop(rd, "simplify_child_particles", text="Child Particles")
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col.prop(cscene, "texture_limit", text="Texture Limit")
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col.prop(cscene, "ao_bounces", text="AO Bounces")
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col.prop(rd, "use_simplify_smoke_highres")
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class CYCLES_RENDER_PT_simplify_render(CyclesButtonsPanel, Panel):
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bl_label = "Render"
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@ -614,6 +614,9 @@ class RENDER_PT_simplify_viewport(RenderButtonsPanel, Panel):
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col = flow.column()
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col.prop(rd, "simplify_child_particles", text="Max Child Particles")
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col = flow.column()
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col.prop(rd, "use_simplify_smoke_highres")
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class RENDER_PT_simplify_render(RenderButtonsPanel, Panel):
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bl_label = "Render"
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@ -23,6 +23,10 @@
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/** \file \ingroup bke
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*/
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struct Scene;
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struct SmokeDomainSettings;
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struct SmokeModifierData;
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typedef float (*bresenham_callback)(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
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struct Mesh *smokeModifier_do(
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@ -34,7 +38,7 @@ void smokeModifier_free(struct SmokeModifierData *smd);
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void smokeModifier_reset(struct SmokeModifierData *smd);
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void smokeModifier_reset_turbulence(struct SmokeModifierData *smd);
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void smokeModifier_createType(struct SmokeModifierData *smd);
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void smokeModifier_copy(const SmokeModifierData *smd, struct SmokeModifierData *tsmd, const int flag);
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void smokeModifier_copy(const struct SmokeModifierData *smd, struct SmokeModifierData *tsmd, const int flag);
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void BKE_smoke_reallocate_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);
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void BKE_smoke_reallocate_highres_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);
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@ -42,4 +46,6 @@ void BKE_smoke_reallocate_highres_fluid(struct SmokeDomainSettings *sds, float d
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float BKE_smoke_get_velocity_at(struct Object *ob, float position[3], float velocity[3]);
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int BKE_smoke_get_data_flags(struct SmokeDomainSettings *sds);
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bool BKE_smoke_show_highres(struct Scene *scene, struct SmokeDomainSettings *sds);
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#endif /* __BKE_SMOKE_H__ */
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@ -3148,3 +3148,14 @@ int BKE_smoke_get_data_flags(SmokeDomainSettings *sds)
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}
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#endif /* WITH_SMOKE */
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bool BKE_smoke_show_highres(Scene *scene, SmokeDomainSettings *sds)
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{
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if ((sds->viewsettings & MOD_SMOKE_VIEW_SHOW_HIGHRES) == 0) {
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return false;
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}
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if (scene->r.mode & R_SIMPLIFY) {
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return !scene->r.simplify_smoke_ignore_highres;
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}
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return true;
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}
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@ -32,6 +32,7 @@
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#include "BKE_modifier.h"
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#include "BKE_mesh.h"
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#include "BKE_smoke.h"
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#include "ED_screen.h"
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@ -506,10 +507,11 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
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const bool show_smoke = ((int)DEG_get_ctime(draw_ctx->depsgraph) >= sds->point_cache[0]->startframe);
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if (sds->fluid && show_smoke) {
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if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOW_HIGHRES)) {
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const bool show_highres = BKE_smoke_show_highres(scene, sds);
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if (!sds->wt || !show_highres) {
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GPU_create_smoke(smd, 0);
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}
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else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOW_HIGHRES)) {
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else if (sds->wt && show_highres) {
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GPU_create_smoke(smd, 1);
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}
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BLI_addtail(&e_data.smoke_domains, BLI_genericNodeN(smd));
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@ -22,6 +22,7 @@
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#include "workbench_private.h"
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#include "BKE_object.h"
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#include "BKE_smoke.h"
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#include "BLI_rand.h"
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#include "BLI_dynstr.h"
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@ -124,13 +125,14 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec
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}
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wpd->volumes_do = true;
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const bool show_highres = BKE_smoke_show_highres(scene, sds);
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if (sds->use_coba) {
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GPU_create_smoke_coba_field(smd);
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}
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else if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOW_HIGHRES)) {
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else if (!sds->wt || !show_highres) {
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GPU_create_smoke(smd, 0);
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}
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else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOW_HIGHRES)) {
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else if (sds->wt && show_highres) {
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GPU_create_smoke(smd, 1);
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}
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@ -738,7 +738,7 @@ typedef struct RenderData {
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short simplify_subsurf;
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short simplify_subsurf_render;
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short simplify_gpencil;
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short pad10;
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short simplify_smoke_ignore_highres;
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float simplify_particles;
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float simplify_particles_render;
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@ -1556,6 +1556,7 @@ static void rna_Scene_use_simplify_update(Main *bmain, Scene *UNUSED(scene), Poi
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}
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WM_main_add_notifier(NC_GEOM | ND_DATA, NULL);
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WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
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DEG_id_tag_update(&sce->id, 0);
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}
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@ -5490,6 +5491,11 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Simplify Child Particles", "Global child particles percentage during rendering");
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RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
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prop = RNA_def_property(srna, "use_simplify_smoke_highres", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_negative_sdna(prop, NULL, "simplify_smoke_ignore_highres", 1);
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RNA_def_property_ui_text(prop, "Use Smoke Highres", "Allow drawing high-res smoke in viewport");
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RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
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/* Grease Pencil - Simplify Options */
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prop = RNA_def_property(srna, "simplify_gpencil", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "simplify_gpencil", SIMPLIFY_GPENCIL_ENABLE);
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