Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects
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@ -229,9 +229,9 @@ float light_visibility(LightData ld,
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// vN = (gl_FrontFacing) ? vN : -vN;
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// if (dot(vN, ray_dir) <= 0.0) {
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// return vis;
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// }
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if (dot(vN, ray_dir) <= 0.0) {
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return vis;
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}
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float bias = 0.5; /* Constant Bias */
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bias += 1.0 - abs(dot(vN, ray_dir)); /* Angle dependent bias */
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