**blush**

I never committed the depth buffer changes from 16 to 32

thanks to meestaplu for spotting it
This commit is contained in:
Jean-Luc Peurière 2007-05-30 21:34:21 +00:00
parent 024485b9b8
commit 6e716521f8

@ -49,20 +49,22 @@ AGLContext GHOST_WindowCarbon::s_firstaglCtx = NULL;
const GHOST_TInt32 GHOST_WindowCarbon::s_sizeRectSize = 16;
#endif //GHOST_DRAW_CARBON_GUTTER
static const GLint sPreferredFormatWindow[9] = {
AGL_RGBA, GL_TRUE,
AGL_DOUBLEBUFFER, GL_TRUE,
AGL_DEPTH_SIZE, 16,
static const GLint sPreferredFormatWindow[8] = {
AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
AGL_DEPTH_SIZE, 32,
AGL_AUX_BUFFERS, 1,
AGL_NONE,
};
static const GLint sPreferredFormatFullScreen[7] = {
static const GLint sPreferredFormatFullScreen[9] = {
AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
AGL_FULLSCREEN,
AGL_DEPTH_SIZE, 16,
AGL_DEPTH_SIZE, 32,
AGL_AUX_BUFFERS, 1,
AGL_NONE,
};