*msvc7 update

- added bullet files to project
- fixed compiler path on bBullet project
This commit is contained in:
Joseph Gilbert 2006-01-03 16:19:36 +00:00
parent d14f6c9cbc
commit 700ff0193b
2 changed files with 42 additions and 9 deletions

@ -716,9 +716,6 @@ ECHO Done
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\CollisionMargin.h">
</File>
<File
RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.h">
</File>
@ -796,6 +793,9 @@ ECHO Done
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.cpp">
<FileConfiguration
@ -904,6 +904,9 @@ ECHO Done
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.cpp">
<FileConfiguration
@ -931,6 +934,9 @@ ECHO Done
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.cpp">
<FileConfiguration
@ -985,6 +991,9 @@ ECHO Done
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.cpp">
<FileConfiguration
@ -1093,6 +1102,12 @@ ECHO Done
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.cpp">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.cpp">
<FileConfiguration
@ -1154,6 +1169,12 @@ ECHO Done
<File
RelativePath="..\..\Bullet\CollisionShapes\BoxShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CollisionMargin.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.h">
</File>
@ -1166,15 +1187,24 @@ ECHO Done
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.h">
</File>
@ -1190,6 +1220,9 @@ ECHO Done
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.h">
</File>
<File
RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.h">
</File>

@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@ -64,7 +64,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@ -107,7 +107,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@ -151,7 +151,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@ -197,7 +197,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@ -242,7 +242,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="2"
UsePrecompiledHeader="2"