Animation Channels Drawing Tweak:
A solid color backdrop is now drawn behind the mute/protect toggles and sliders, reducing the visual clutter with long names still appearing behind the UI widgets.
This commit is contained in:
parent
1b83b9c8b0
commit
7079047538
@ -74,6 +74,9 @@ void linearrgb_to_srgb_v3_v3(float *col_to, float *col_from);
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int constrain_rgb(float *r, float *g, float *b);
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void minmax_rgb(short c[3]);
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void rgb_byte_to_float(char *in, float *out);
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void rgb_float_to_byte(float *in, char *out);
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#ifdef __cplusplus
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}
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#endif
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@ -274,6 +274,26 @@ void cpack_to_rgb(unsigned int col, float *r, float *g, float *b)
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*b /= 255.0f;
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}
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void rgb_byte_to_float(char *in, float *out)
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{
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out[0]= ((float)in[0]) / 255.0f;
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out[1]= ((float)in[1]) / 255.0f;
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out[2]= ((float)in[2]) / 255.0f;
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}
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void rgb_float_to_byte(float *in, char *out)
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{
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int r, g, b;
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r= (int)(in[0] * 255.0);
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g= (int)(in[1] * 255.0);
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b= (int)(in[2] * 255.0);
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out[0]= (char)((r <= 0)? 0 : (r >= 255)? 255 : r);
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out[1]= (char)((g <= 0)? 0 : (g >= 255)? 255 : g);
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out[2]= (char)((b <= 0)? 0 : (b >= 255)? 255 : b);
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}
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/* ********************************* color transforms ********************************* */
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@ -120,6 +120,13 @@ extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, flo
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/* Draw Backdrop ---------------------------------- */
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/* get backdrop color for top-level widgets (Scene and Object only) */
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static void acf_generic_root_color(bAnimContext *ac, bAnimListElem *ale, float *color)
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{
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/* darker blue for top-level widgets */
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UI_GetThemeColor3fv(TH_DOPESHEET_CHANNELOB, color);
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}
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/* backdrop for top-level widgets (Scene and Object only) */
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static void acf_generic_root_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
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{
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@ -127,38 +134,48 @@ static void acf_generic_root_backdrop(bAnimContext *ac, bAnimListElem *ale, floa
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View2D *v2d= &ac->ar->v2d;
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short expanded= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_EXPAND) != 0;
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short offset= (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
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float color[3];
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/* darker blue for top-level widgets */
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UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
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/* set backdrop drawing color */
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acf->get_backdrop_color(ac, ale, color);
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glColor3fv(color);
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/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
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uiSetRoundBox((expanded)? (1):(1|8));
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gl_round_box(GL_POLYGON, offset, yminc, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc, 8);
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}
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/* get backdrop color for data expanders under top-level Scene/Object */
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static void acf_generic_dataexpand_color(bAnimContext *ac, bAnimListElem *ale, float *color)
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{
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/* lighter color than top-level widget */
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UI_GetThemeColor3fv(TH_DOPESHEET_CHANNELSUBOB, color);
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}
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/* backdrop for data expanders under top-level Scene/Object */
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static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
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{
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bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
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View2D *v2d= &ac->ar->v2d;
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short offset= (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
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float color[3];
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/* lighter color than top-level widget */
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UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB);
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/* set backdrop drawing color */
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acf->get_backdrop_color(ac, ale, color);
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glColor3fv(color);
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/* no rounded corner - just rectangular box */
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glRectf(offset, yminc, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc);
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}
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/* backdrop for generic channels */
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static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
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/* get backdrop color for generic channels */
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static void acf_generic_channel_color(bAnimContext *ac, bAnimListElem *ale, float *color)
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{
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bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
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View2D *v2d= &ac->ar->v2d;
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SpaceAction *saction = NULL;
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bActionGroup *grp = NULL;
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short indent= (acf->get_indent_level) ? acf->get_indent_level(ac, ale) : 0;
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short offset= (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
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/* get context info needed... */
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if ((ac->sa) && (ac->sa->spacetype == SPACE_ACTION))
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@ -188,10 +205,27 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f
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VECCOPY(cp, grp->cs.active);
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}
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glColor3ub(cp[0], cp[1], cp[2]);
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/* copy the colors over, transforming from bytes to floats */
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rgb_byte_to_float(cp, color);
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}
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else // FIXME: what happens when the indention is 1 greater than what it should be (due to grouping)?
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UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40));
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else {
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// FIXME: what happens when the indention is 1 greater than what it should be (due to grouping)?
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int colOfs= 20 - 20*indent;
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UI_GetThemeColorShade3fv(TH_HEADER, colOfs, color);
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}
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}
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/* backdrop for generic channels */
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static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
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{
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bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
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View2D *v2d= &ac->ar->v2d;
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short offset= (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
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float color[3];
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/* set backdrop drawing color */
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acf->get_backdrop_color(ac, ale, color);
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glColor3fv(color);
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/* no rounded corners - just rectangular box */
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glRectf(offset, yminc, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc);
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@ -348,13 +382,23 @@ static short acf_generic_dataexpand_setting_valid(bAnimContext *ac, bAnimListEle
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/* Animation Summary ----------------------------------- */
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/* get backdrop color for summary widget */
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static void acf_summary_color(bAnimContext *ac, bAnimListElem *ale, float *color)
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{
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// FIXME: hardcoded color - same as the 'action' line in NLA
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glColor3f(0.8f, 0.2f, 0.0f); // reddish color
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}
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/* backdrop for summary widget */
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static void acf_summary_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
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{
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bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
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View2D *v2d= &ac->ar->v2d;
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float color[3];
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// FIXME: hardcoded color - same as the 'action' line in NLA
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glColor3f(0.8f, 0.2f, 0.0f); // reddish color
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/* set backdrop drawing color */
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acf->get_backdrop_color(ac, ale, color);
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glColor3fv(color);
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/* rounded corners on LHS only
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* - top and bottom
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@ -424,6 +468,7 @@ static void *acf_summary_setting_ptr(bAnimListElem *ale, int setting, short *typ
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/* all animation summary (DopeSheet only) type define */
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static bAnimChannelType ACF_SUMMARY =
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{
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acf_summary_color, /* backdrop color */
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acf_summary_backdrop, /* backdrop */
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acf_generic_indention_0, /* indent level */
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NULL, /* offset */
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@ -522,6 +567,7 @@ static void *acf_scene_setting_ptr(bAnimListElem *ale, int setting, short *type)
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/* scene type define */
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static bAnimChannelType ACF_SCENE =
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{
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acf_generic_root_color, /* backdrop color */
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acf_generic_root_backdrop, /* backdrop */
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acf_generic_indention_0, /* indent level */
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NULL, /* offset */
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@ -641,6 +687,7 @@ static void *acf_object_setting_ptr(bAnimListElem *ale, int setting, short *type
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/* object type define */
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static bAnimChannelType ACF_OBJECT =
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{
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acf_generic_root_color, /* backdrop color */
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acf_generic_root_backdrop, /* backdrop */
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acf_generic_indention_0, /* indent level */
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NULL, /* offset */
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@ -655,6 +702,16 @@ static bAnimChannelType ACF_OBJECT =
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/* Group ------------------------------------------- */
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/* get backdrop color for group widget */
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static void acf_group_color(bAnimContext *ac, bAnimListElem *ale, float *color)
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{
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/* highlight only for action group channels */
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if (ale->flag & AGRP_ACTIVE)
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UI_GetThemeColorShade3fv(TH_GROUP_ACTIVE, 10, color);
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else
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UI_GetThemeColorShade3fv(TH_GROUP, 20, color);
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}
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/* backdrop for group widget */
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static void acf_group_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
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{
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@ -662,12 +719,11 @@ static void acf_group_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc
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View2D *v2d= &ac->ar->v2d;
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short expanded= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_EXPAND) != 0;
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short offset= (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
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float color[3];
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/* only for action group channels */
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if (ale->flag & AGRP_ACTIVE)
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UI_ThemeColorShade(TH_GROUP_ACTIVE, 10);
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else
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UI_ThemeColorShade(TH_GROUP, 20);
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/* set backdrop drawing color */
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acf->get_backdrop_color(ac, ale, color);
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glColor3fv(color);
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/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
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uiSetRoundBox((expanded)? (1):(1|8));
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@ -738,6 +794,7 @@ static void *acf_group_setting_ptr(bAnimListElem *ale, int setting, short *type)
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/* group type define */
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static bAnimChannelType ACF_GROUP =
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{
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acf_group_color, /* backdrop color */
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acf_group_backdrop, /* backdrop */
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acf_generic_indention_0, /* indent level */
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acf_generic_group_offset, /* offset */
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@ -821,6 +878,7 @@ static void *acf_fcurve_setting_ptr(bAnimListElem *ale, int setting, short *type
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/* fcurve type define */
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static bAnimChannelType ACF_FCURVE =
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{
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acf_generic_channel_color, /* backdrop color */
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acf_generic_channel_backdrop, /* backdrop */
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acf_generic_indention_flexible, /* indent level */ // xxx rename this to f-curves only?
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acf_generic_group_offset, /* offset */
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@ -902,6 +960,7 @@ static void *acf_fillactd_setting_ptr(bAnimListElem *ale, int setting, short *ty
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/* object action expander type define */
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static bAnimChannelType ACF_FILLACTD =
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -977,6 +1036,7 @@ static void *acf_filldrivers_setting_ptr(bAnimListElem *ale, int setting, short
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/* drivers expander type define */
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static bAnimChannelType ACF_FILLDRIVERS =
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1020,6 +1080,7 @@ static int acf_fillmatd_setting_flag(int setting, short *neg)
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/* materials expander type define */
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static bAnimChannelType ACF_FILLMATD=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1063,6 +1124,7 @@ static int acf_fillpartd_setting_flag(int setting, short *neg)
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/* particles expander type define */
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static bAnimChannelType ACF_FILLPARTD=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1142,6 +1204,7 @@ static void *acf_dsmat_setting_ptr(bAnimListElem *ale, int setting, short *type)
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/* material expander type define */
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static bAnimChannelType ACF_DSMAT=
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{
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acf_generic_channel_color, /* backdrop color */
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acf_generic_channel_backdrop, /* backdrop */
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acf_generic_indention_0, /* indent level */
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acf_dsmat_offset, /* offset */
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@ -1215,6 +1278,7 @@ static void *acf_dslam_setting_ptr(bAnimListElem *ale, int setting, short *type)
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/* lamp expander type define */
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static bAnimChannelType ACF_DSLAM=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1288,6 +1352,7 @@ static void *acf_dscam_setting_ptr(bAnimListElem *ale, int setting, short *type)
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/* camera expander type define */
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static bAnimChannelType ACF_DSCAM=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1371,6 +1436,7 @@ static void *acf_dscur_setting_ptr(bAnimListElem *ale, int setting, short *type)
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/* curve expander type define */
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static bAnimChannelType ACF_DSCUR=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1444,6 +1510,7 @@ static void *acf_dsskey_setting_ptr(bAnimListElem *ale, int setting, short *type
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/* shapekey expander type define */
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static bAnimChannelType ACF_DSSKEY=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1517,6 +1584,7 @@ static void *acf_dswor_setting_ptr(bAnimListElem *ale, int setting, short *type)
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/* world expander type define */
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static bAnimChannelType ACF_DSWOR=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1590,6 +1658,7 @@ static void *acf_dspart_setting_ptr(bAnimListElem *ale, int setting, short *type
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/* particle expander type define */
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static bAnimChannelType ACF_DSPART=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1663,6 +1732,7 @@ static void *acf_dsmball_setting_ptr(bAnimListElem *ale, int setting, short *typ
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/* metaball expander type define */
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static bAnimChannelType ACF_DSMBALL=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1736,6 +1806,7 @@ static void *acf_dsarm_setting_ptr(bAnimListElem *ale, int setting, short *type)
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/* metaball expander type define */
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static bAnimChannelType ACF_DSARM=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -1809,6 +1880,7 @@ static void *acf_dsntree_setting_ptr(bAnimListElem *ale, int setting, short *typ
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/* node tree expander type define */
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static bAnimChannelType ACF_DSNTREE=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */ // XXX this only works for compositing
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acf_generic_basic_offset, /* offset */
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@ -1882,6 +1954,7 @@ static void *acf_dsmesh_setting_ptr(bAnimListElem *ale, int setting, short *type
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/* node tree expander type define */
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static bAnimChannelType ACF_DSMESH=
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{
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acf_generic_dataexpand_color, /* backdrop color */
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */ // XXX this only works for compositing
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acf_generic_basic_offset, /* offset */
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@ -1969,6 +2042,7 @@ static void *acf_shapekey_setting_ptr(bAnimListElem *ale, int setting, short *ty
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/* shapekey expander type define */
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static bAnimChannelType ACF_SHAPEKEY=
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{
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acf_generic_channel_color, /* backdrop color */
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acf_generic_channel_backdrop, /* backdrop */
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acf_generic_indention_0, /* indent level */
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acf_generic_basic_offset, /* offset */
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@ -2314,6 +2388,7 @@ void ANIM_channel_setting_set (bAnimContext *ac, bAnimListElem *ale, int setting
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void ANIM_channel_draw (bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
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{
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bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
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View2D *v2d= &ac->ar->v2d;
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short selected, offset;
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float y, ymid, ytext;
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@ -2411,6 +2486,66 @@ void ANIM_channel_draw (bAnimContext *ac, bAnimListElem *ale, float yminc, float
|
||||
offset += 3;
|
||||
UI_DrawString(offset, ytext, name);
|
||||
}
|
||||
|
||||
/* step 6) draw backdrops behidn mute+protection toggles + (sliders) ....................... */
|
||||
/* reset offset - now goes from RHS of panel */
|
||||
offset = 0;
|
||||
|
||||
// TODO: when drawing sliders, make those draw instead of these toggles if not enough space
|
||||
|
||||
if (v2d) {
|
||||
short draw_sliders = 0;
|
||||
float color[3];
|
||||
|
||||
/* get and set backdrop color */
|
||||
acf->get_backdrop_color(ac, ale, color);
|
||||
glColor3fv(color);
|
||||
|
||||
/* check if we need to show the sliders */
|
||||
if ((ac->sa) && ELEM(ac->spacetype, SPACE_ACTION, SPACE_IPO)) {
|
||||
switch (ac->spacetype) {
|
||||
case SPACE_ACTION:
|
||||
{
|
||||
SpaceAction *saction= (SpaceAction *)ac->sa->spacedata.first;
|
||||
draw_sliders= (saction->flag & SACTION_SLIDERS);
|
||||
}
|
||||
break;
|
||||
case SPACE_IPO:
|
||||
{
|
||||
SpaceIpo *sipo= (SpaceIpo *)ac->sa->spacedata.first;
|
||||
draw_sliders= (sipo->flag & SIPO_SLIDERS);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* check if there's enough space for the toggles if the sliders are drawn too */
|
||||
if ( !(draw_sliders) || ((v2d->mask.xmax-v2d->mask.xmin) > ACHANNEL_BUTTON_WIDTH/2) ) {
|
||||
/* protect... */
|
||||
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PROTECT))
|
||||
offset += ICON_WIDTH;
|
||||
/* mute... */
|
||||
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MUTE))
|
||||
offset += ICON_WIDTH;
|
||||
}
|
||||
|
||||
/* draw slider
|
||||
* - even if we can draw sliders for this view, we must also check that the channel-type supports them
|
||||
* (only only F-Curves really can support them for now)
|
||||
* - slider should start before the toggles (if they're visible) to keep a clean line down the side
|
||||
*/
|
||||
if ((draw_sliders) && ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_SHAPEKEY)) {
|
||||
/* adjust offset */
|
||||
offset += SLIDER_WIDTH;
|
||||
}
|
||||
|
||||
|
||||
/* finally draw a backdrop rect behind these
|
||||
* - starts from the point where the first toggle/slider starts,
|
||||
* - ends past the space that might be reserved for a scroller
|
||||
*/
|
||||
glRectf(v2d->cur.xmax-(float)offset, yminc, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc);
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------ */
|
||||
|
@ -327,6 +327,8 @@ typedef enum eAnimChannel_Settings {
|
||||
/* Drawing, mouse handling, and flag setting behaviour... */
|
||||
typedef struct bAnimChannelType {
|
||||
/* drawing */
|
||||
/* get RGB color that is used to draw the majority of the backdrop */
|
||||
void (*get_backdrop_color)(bAnimContext *ac, bAnimListElem *ale, float *color);
|
||||
/* draw backdrop strip for channel */
|
||||
void (*draw_backdrop)(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
|
||||
/* get depth of indention (relative to the depth channel is nested at) */
|
||||
@ -334,7 +336,6 @@ typedef struct bAnimChannelType {
|
||||
/* get offset in pixels for the start of the channel (in addition to the indent depth) */
|
||||
short (*get_offset)(bAnimContext *ac, bAnimListElem *ale);
|
||||
|
||||
|
||||
/* get name (for channel lists) */
|
||||
void (*name)(bAnimListElem *ale, char *name);
|
||||
/* get icon (for channel lists) */
|
||||
|
@ -236,6 +236,8 @@ int UI_GetThemeValue(int colorid);
|
||||
|
||||
// get three color values, scaled to 0.0-1.0 range
|
||||
void UI_GetThemeColor3fv(int colorid, float *col);
|
||||
// get the color, range 0.0-1.0, complete with shading offset
|
||||
void UI_GetThemeColorShade3fv(int colorid, int offset, float *col);
|
||||
|
||||
// get the 3 or 4 byte values
|
||||
void UI_GetThemeColor3ubv(int colorid, char *col);
|
||||
|
@ -782,6 +782,26 @@ void UI_GetThemeColor3fv(int colorid, float *col)
|
||||
col[2]= ((float)cp[2])/255.0;
|
||||
}
|
||||
|
||||
// get the color, range 0.0-1.0, complete with shading offset
|
||||
void UI_GetThemeColorShade3fv(int colorid, int offset, float *col)
|
||||
{
|
||||
int r, g, b;
|
||||
char *cp;
|
||||
|
||||
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
|
||||
|
||||
r= offset + (int) cp[0];
|
||||
CLAMP(r, 0, 255);
|
||||
g= offset + (int) cp[1];
|
||||
CLAMP(g, 0, 255);
|
||||
b= offset + (int) cp[2];
|
||||
CLAMP(b, 0, 255);
|
||||
|
||||
col[0]= ((float)r)/255.0;
|
||||
col[1]= ((float)g)/255.0;
|
||||
col[2]= ((float)b)/255.0;
|
||||
}
|
||||
|
||||
// get the color, in char pointer
|
||||
void UI_GetThemeColor3ubv(int colorid, char *col)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user