Fix Player stubs (tm)
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@ -274,7 +274,8 @@ struct Object *RE_GetCamera(struct Render *re) RET_NULL
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float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO
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const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL
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const float (*RE_render_current_get_matrix(int matrix_id))[4] RET_NULL
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const float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO
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float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO
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float RE_object_instance_get_random_id(struct ObjectInstanceRen *obi) RET_ZERO
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/* blenkernel */
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bool BKE_paint_proj_mesh_data_check(struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil) RET_ZERO
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