Fix Player stubs (tm)

This commit is contained in:
Jens Verwiebe 2017-04-15 01:09:44 +02:00
parent e280c70aa9
commit 718fb3167d

@ -274,7 +274,8 @@ struct Object *RE_GetCamera(struct Render *re) RET_NULL
float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO
const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL
const float (*RE_render_current_get_matrix(int matrix_id))[4] RET_NULL
const float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO
float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO
float RE_object_instance_get_random_id(struct ObjectInstanceRen *obi) RET_ZERO
/* blenkernel */
bool BKE_paint_proj_mesh_data_check(struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil) RET_ZERO