Pydoc: Move builtin GPU shader information to code
This fixes a compile warning for sphinx. This commit includes some reformating of the information.
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@ -1,36 +0,0 @@
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"""
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Built-in shaders
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++++++++++++++++
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All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.
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The value of it can only be modified using the :class:`gpu.matrix` module.
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2D_UNIFORM_COLOR:
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attributes: vec3 pos
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uniforms: vec4 color
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2D_FLAT_COLOR:
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attributes: vec3 pos, vec4 color
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uniforms: -
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2D_SMOOTH_COLOR:
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attributes: vec3 pos, vec4 color
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uniforms: -
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2D_IMAGE:
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attributes: vec3 pos, vec2 texCoord
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uniforms: sampler2D image
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3D_UNIFORM_COLOR:
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attributes: vec3 pos
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uniforms: vec4 color
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3D_FLAT_COLOR:
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attributes: vec3 pos, vec4 color
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uniforms: -
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3D_SMOOTH_COLOR:
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attributes: vec3 pos, vec4 color
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uniforms: -
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"""
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@ -748,7 +748,34 @@ static struct PyMethodDef bpygpu_shader_module_methods[] = {
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};
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PyDoc_STRVAR(bpygpu_shader_module_doc,
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"This module provides access to GPUShader internal functions.");
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"This module provides access to GPUShader internal functions.\n"
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"\n"
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".. rubric:: Built-in shaders\n"
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"\n"
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"All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.\n"
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"The value of it can only be modified using the :class:`gpu.matrix` module.\n"
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"\n"
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"2D_UNIFORM_COLOR\n"
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" :Attributes: vec3 pos\n"
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" :Uniforms: vec4 color\n"
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"2D_FLAT_COLOR\n"
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" :Attributes: vec3 pos, vec4 color\n"
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" :Uniforms: none\n"
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"2D_SMOOTH_COLOR\n"
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" :Attributes: vec3 pos, vec4 color\n"
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" :Uniforms: none\n"
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"2D_IMAGE\n"
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" :Attributes: vec3 pos, vec2 texCoord\n"
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" :Uniforms: sampler2D image\n"
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"3D_UNIFORM_COLOR\n"
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" :Attributes: vec3 pos\n"
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" :Uniforms: vec4 color\n"
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"3D_FLAT_COLOR\n"
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" :Attributes: vec3 pos, vec4 color\n"
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" :Uniforms: none\n"
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"3D_SMOOTH_COLOR\n"
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" :Attributes: vec3 pos, vec4 color\n"
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" :Uniforms: none\n");
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static PyModuleDef BPyGPU_shader_module_def = {
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PyModuleDef_HEAD_INIT,
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.m_name = "gpu.shader",
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