Cleanup: Move pixel aspect to blender_camera_init().
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@ -95,6 +95,10 @@ static void blender_camera_init(BlenderCamera *bcam, BL::RenderSettings b_render
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/* render resolution */
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bcam->full_width = render_resolution_x(b_render);
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bcam->full_height = render_resolution_y(b_render);
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/* pixel aspect */
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bcam->pixelaspect.x = b_render.pixel_aspect_x();
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bcam->pixelaspect.y = b_render.pixel_aspect_y();
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}
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static float blender_camera_focal_distance(BL::RenderEngine b_engine, BL::Object b_ob, BL::Camera b_camera)
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@ -507,10 +511,6 @@ void BlenderSync::sync_camera_motion(BL::RenderSettings b_render,
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float aspectratio, sensor_size;
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blender_camera_init(&bcam, b_render);
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/* TODO(sergey): Consider making it a part of blender_camera_init(). */
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bcam.pixelaspect.x = b_render.pixel_aspect_x();
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bcam.pixelaspect.y = b_render.pixel_aspect_y();
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blender_camera_from_object(&bcam, b_engine, b_ob);
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blender_camera_viewplane(&bcam,
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width, height,
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