Remove direct shape key drivers evaluaiton in object update

This is now hanbdled by the nodes in dependency graph.
This commit is contained in:
Sergey Sharybin 2019-01-31 13:02:09 +01:00
parent c1da8e3b28
commit 72863eb036

@ -162,14 +162,6 @@ void BKE_object_handle_data_update(
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* TODO: only here to evaluate drivers twice to fix dependency graph
* not handling shape key values that depend on each other. */
Key *key = BKE_key_from_object(ob);
if (key && key->block.first) {
if (!(ob->shapeflag & OB_SHAPE_LOCK))
BKE_animsys_evaluate_animdata(depsgraph, scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
}
/* includes all keys and modifiers */
switch (ob->type) {
case OB_MESH: