UI: Fix more double ":" in UI labels

This commit is contained in:
Sv. Lockal 2014-03-27 07:15:08 +04:00
parent 5256a5d66c
commit 7397ef8666
3 changed files with 6 additions and 6 deletions

@ -375,7 +375,7 @@ def draw_keymaps(context, layout):
row = subcol.row(align=True)
#~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:")
#~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config")
text = bpy.path.display_name(wm.keyconfigs.active.name)
if not text:
text = "Blender (default)"

@ -272,7 +272,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
# image format outputs
if surface.surface_format == 'IMAGE':
layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map:")
layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map")
layout.separator()
layout.prop(surface, "image_output_path", text="")
@ -332,10 +332,10 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
elif surface.init_color_type == 'TEXTURE':
layout.prop(surface, "init_texture")
layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map:")
layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map")
elif surface.init_color_type == 'VERTEX_COLOR':
layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer:")
layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):

@ -59,7 +59,7 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
col.label(text="Object:")
col.prop(softbody, "friction")
col.prop(softbody, "mass")
col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass")
col = split.column()
col.label(text="Simulation:")
@ -143,7 +143,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
col.prop(softbody, "plastic")
col.prop(softbody, "bend")
col.prop(softbody, "spring_length", text="Length")
col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs:")
col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
col = split.column()
col.prop(softbody, "use_stiff_quads")