UI: Fix more double ":" in UI labels
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@ -375,7 +375,7 @@ def draw_keymaps(context, layout):
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row = subcol.row(align=True)
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#~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:")
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#~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config")
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text = bpy.path.display_name(wm.keyconfigs.active.name)
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if not text:
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text = "Blender (default)"
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@ -272,7 +272,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
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# image format outputs
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if surface.surface_format == 'IMAGE':
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layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
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layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map:")
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layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map")
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layout.separator()
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layout.prop(surface, "image_output_path", text="")
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@ -332,10 +332,10 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
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elif surface.init_color_type == 'TEXTURE':
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layout.prop(surface, "init_texture")
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layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map:")
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layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map")
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elif surface.init_color_type == 'VERTEX_COLOR':
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layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer:")
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layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
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class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
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@ -59,7 +59,7 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
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col.label(text="Object:")
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col.prop(softbody, "friction")
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col.prop(softbody, "mass")
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col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
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col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass")
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col = split.column()
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col.label(text="Simulation:")
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@ -143,7 +143,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
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col.prop(softbody, "plastic")
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col.prop(softbody, "bend")
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col.prop(softbody, "spring_length", text="Length")
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col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs:")
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col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
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col = split.column()
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col.prop(softbody, "use_stiff_quads")
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